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Forums - Sony - Gravity Rush 2 PS4 Pro analyses, new 4K rendering technique

https://www.youtube.com/watch?v=174aNCB5XiA



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I think we may have already had a thread with the GR2 digital foundry, but this is a cool video, and it's interesting to see how they used the Pro.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

So why again can't this run at 60fps?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
So why again can't this run at 60fps?

I assume it's a combination of a lot of physics calculations and not having the budget/resources to pour into making it 60 fps.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

vivster said:
So why again can't this run at 60fps?

errrr........

 

anyways to OP. This geometric 4k thingy was discussed by cerny with DF some time last year. Its actually the easier (cheaper) method as opposed to using checkerboard rendering.



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Original Thread:

http://gamrconnect.vgchartz.com/thread.php?id=224386&page=1#

Put my thoughts on it there



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I see no flaws, it still looks pretty damn good on both systems.