Poncho sold around 20.000 copies on PC according to Steamspy.
For comparison: Up to now Stardew Valley has sold 2 million copies on PC alone (indie hit of the year 2016, a Switch port is confirmed btw), Undertale 2.2 million, Don't Starve 4 million, The Binding of Isaac 4.7 million, Prison Architect 2.1 milion, Kerbal Space Program 1.7 million, Papers Please 1.7 million (still the biggest indie surprise imo), Darkest Dungeon 1.1 million. RimWorld 500.000 (though still in EA) - to name a few successful examples.
There are quite a few successful indie games. You don't necessarily have to be original to be successful as an indie developer but you have to strike a nerve.
Do I feel bad for the Poncho developers? Not really.
Some of the better point & click adventure games of recent years sell like crap (e.g. The Book of Unwritten Tales 2: 64.000 copies against a budget of several 100.000 €, Shardlight: 7000 copies), which shows yet again that one of my most favorite genres is dead like Jazz.
Gorgeous platformer Owlboy unfortunately seem to be a mild flop as well.