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Forums - Gaming - Dishonored 2: PS4/Pro/Xbox One/PC Graphics Comparison +Analysis

https://www.youtube.com/watch?v=BZrR7JVSSq4



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opinions?



TL;DR for the lazy:

- Both the PS4 and X1 versions utilise a dynamic resolution. 1700x1080 to 1920x1080 for the PS4, and 1280x900 to 1600x900 for the X1.
- Both the PS4 and X1 can drop as low as 20fps, but on average the PS4 version runs better. Both versions also suffer from screen-tearing.
- The PS4 Pro version runs at 2560x1440. Certain scenes still see drops, but in general it's significantly more stable (no drops were visible in DF's video during interactive sequences).
- The PC version was optimised by a team of semi-sentient potatoes. A GTX Titan X Pascal can't max it out at 1080p/60fps.

All in all, it doesn't seem to be a very well optimised game. On the console side the X1 version is particularly bad (the gap between it and the PS4 version is larger than their hardware differences should justify), and the PC version is outright unacceptable. A GTX Titan X Pascal should be maxing it out at 4k/60fps, not struggling to hit 1080p/60fps.



Not even bothering with this crap, I mean if it runs this bad on Titan X, my 1060 is going to explote. What I really don't understand is how BF1 has amazing graphics and Optimization, heck even games like CoD and Wachtdogs 2 run better.



Geee, I wonder why Bathesda isn't giving out early review copies anymore.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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Zekkyou said:
TL;DR for the lazy:

- Both the PS4 and X1 versions utilise a dynamic resolution. 1700x1080 to 1920x1080 for the PS4, and 1280x900 to 1600x900 for the X1.
- Both the PS4 and X1 can drop as low as 20fps, but on average the PS4 version runs better. Both versions also suffer from screen-tearing.
- The PS4 Pro version runs at 2560x1440. Certain scenes still see drops, but in general it's significantly more stable (no drops were visible in DF's video during interactive sequences).
- The PC version was optimised by a team of semi-sentient potatoes. A GTX Titan X Pascal can't max it out at 1080p/60fps.

All in all, it doesn't seem to be a very well optimised game. On the console side the X1 version is particularly bad (the gap between it and the PS4 version is larger than their hardware differences should justify), and the PC version is outright unacceptable. A GTX Titan X Pascal should be maxing it out at 4k/60fps, not struggling to hit 1080p/60fps.

Any word on how it runs in 1080p on ps4 pro?  the higher resolution mode sounds good but it's no use to me without a 4k set. 



This just shows the game performs horrible on all platforms, im glad I have the PC version why would anyone want to play a game where reactions and smooth movement is so important on BELOW 30fps on all console versions.

I hope Bethesda will fix this, its an amazing game, maybe even my GOTY I havn't had much trouble running the game on 60 but I did notice some small drops on my 4 year old PC.




Twitter @CyberMalistix

Kerotan said:
Zekkyou said:
TL;DR for the lazy:

- Both the PS4 and X1 versions utilise a dynamic resolution. 1700x1080 to 1920x1080 for the PS4, and 1280x900 to 1600x900 for the X1.
- Both the PS4 and X1 can drop as low as 20fps, but on average the PS4 version runs better. Both versions also suffer from screen-tearing.
- The PS4 Pro version runs at 2560x1440. Certain scenes still see drops, but in general it's significantly more stable (no drops were visible in DF's video during interactive sequences).
- The PC version was optimised by a team of semi-sentient potatoes. A GTX Titan X Pascal can't max it out at 1080p/60fps.

All in all, it doesn't seem to be a very well optimised game. On the console side the X1 version is particularly bad (the gap between it and the PS4 version is larger than their hardware differences should justify), and the PC version is outright unacceptable. A GTX Titan X Pascal should be maxing it out at 4k/60fps, not struggling to hit 1080p/60fps.

Any word on how it runs in 1080p on ps4 pro?  the higher resolution mode sounds good but it's no use to me without a 4k set. 

Seems to run at native 1080p (no dynamic resolution) and no screen tearing (and more stable frame rate)

PlayStation 4 Pro offers up a very strange scenario - one we can't quite believe is possible. Dishonored 2 seems to detect if the console is attached to a 1080p display and outputs at full HD. Hook up your Pro to a 4K monitor and baseline resolution moves up to 1440p.

We tested this a couple of times to confirm results - there's no super-sampling if you boot with a 1080p screen attached, but there is if you boot with a 4K display attached then drop back to the front-end and select 1080p. Adding further to the strangeness of the situation is that performance between both outputs is identical, which either means we're mistaken here or else the console is hitting a CPU bottleneck - which is not entirely out of the bounds of possibility bearing in mind the severe performance issues seen on the PC game, even when running at 1080p with the most powerful single-chip GPU money can buy.

PlayStation 4 Pro is best equipped to hit the 30fps target (though even Sony's latest and greatest can drop below the target) and it's the only release that operates with v-sync fully enabled.

http://www.eurogamer.net/articles/digitalfoundry-2016-dishonored-2-face-off



SvennoJ said:
Kerotan said:

Any word on how it runs in 1080p on ps4 pro?  the higher resolution mode sounds good but it's no use to me without a 4k set. 

Seems to run at native 1080p (no dynamic resolution) and no screen tearing (and more stable frame rate)

PlayStation 4 Pro offers up a very strange scenario - one we can't quite believe is possible. Dishonored 2 seems to detect if the console is attached to a 1080p display and outputs at full HD. Hook up your Pro to a 4K monitor and baseline resolution moves up to 1440p.

We tested this a couple of times to confirm results - there's no super-sampling if you boot with a 1080p screen attached, but there is if you boot with a 4K display attached then drop back to the front-end and select 1080p. Adding further to the strangeness of the situation is that performance between both outputs is identical, which either means we're mistaken here or else the console is hitting a CPU bottleneck - which is not entirely out of the bounds of possibility bearing in mind the severe performance issues seen on the PC game, even when running at 1080p with the most powerful single-chip GPU money can buy.

PlayStation 4 Pro is best equipped to hit the 30fps target (though even Sony's latest and greatest can drop below the target) and it's the only release that operates with v-sync fully enabled.

http://www.eurogamer.net/articles/digitalfoundry-2016-dishonored-2-face-off

Jesus that's confusing.  so if I play this on the Pro on a 1080p screen I'll get a good performing version of the game? 



malistix1985 said:
This just shows the game performs horrible on all platforms, im glad I have the PC version why would anyone want to play a game where reactions and smooth movement is so important on BELOW 30fps on all console versions.

I hope Bethesda will fix this, its an amazing game, maybe even my GOTY I havn't had much trouble running the game on 60 but I did notice some small drops on my 4 year old PC.

A Titan X Pascal (2016) cant even hit 60fps on this game on 1080p why should a 4 year old PC do?