So personally I was hyped for WoFF from the very first trailer and it's finally here so let's start talking about it.
WoFF starts really slow. There's lots of cutscenes in the beginning. It's not that those cutscenes are bad but combined with the huge amount of tutorials your gameplay is interrupted all the time. I understand it's a necessary evil, it's just a bit too long. There's also a lot of management in the beginning and it can feel overwhelming. Your mirages gain so much levels so you need to manage the mirage board all the time and finding out a good stack setup (4 stacks) takes time. Then there are the shortcut setups and managing the huge amount of mirages you get in the beginning. It's a lot of work. Using the healing skills outside battle is too complicated, but that is a minor problem. That's about it for the negatives.
Once you get past all that WoFF becomes much better and it's legit funny. Sidequests are done really well and it feels there's always something for you to do. You have a lot of freedom developing your stacks and it becomes fun once you have a solid vision what you want to achieve. Artstyle has grown on me, it's charming and works for this game. Judging by these early impressions WoFF is definitely not a traditional FF game but it's still great on its own.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198