So budget, occasionally with team size seems to be the primary determinant among those here. A few say expected sales count more than anything else. Interesting.
So budget, occasionally with team size seems to be the primary determinant among those here. A few say expected sales count more than anything else. Interesting.
high budget is subjective.
For example, Mighty No. 5.6/10's 4 million budget is unspeakably massive compared to the likes of other successful indies
take that budget for a game like GTA V and the results won't be pretty. 4 million would be a fraction of just advertisin
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I would say a big budget game basically
and that the sales are expected to be high
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| hershel_layton said: high budget is subjective. For example, Mighty No. 5.6/10's 4 million budget is unspeakably massive compared to the likes of other successful indies take that budget for a game like GTA V and the results won't be pretty. 4 million would be a fraction of just advertisin |
Great example for pointing out that "high budget" is not subjective.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
The point number 1 and number 2 make a game an AAA, the others 3 usually come with the first 2, but aren't essential to consider a project an AAA.


A game with high production values.
Costs can vary wildly.

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a game that has graphics who look like they have high production value in it
| Ruler said: a game that has graphics who look like they have high production value in it |
But why wouldn't there be any AAA games on consoles? I don't think that's true at all.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
It needs three 'A's in its title.
i.e. bAtmAn ArkhAm Asylum
In this case, Batman would be an AAAAA game.
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