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Forums - Gaming - So indies now too are as bad as AAA games when it comes to delays and showing off games too early

CladInShadows said:

Games have increased exponentially in complexity over the past couple decades (along with consumer expectations).  Technology is advancing, yes.  But the human ability to create content can only go so far. Artists and programmers can only pump out stuff so fast. And of course, this complexity means that more stuff can go wrong with a game, necessitating considerably more testing.  Which is why big publishers throw more money at game development to get things out in a timlier fashion. But then we run into the problem of games having to sell more copies just to break even, etc. We need to either expect that games will continue to take longer to create, or we have to curb our expectations on things like graphics and other aspects that increase game development time.

I understand you, just sometimes I just wonder is all. I mean, as a web developer I see the technologies in the industry increasing and changing over time adding more complexity, what once started as basic hand writen HTML has moved on to full flash based websites and responsive designs to cater for the changing way we view websites. Yet, what was once hand writen, isn't anymore in a lot of cases. We use programmes designed to create websites to basically drag and drop a website together cutting production time significantly (well some do, I hand code mostly but I do less intents coding that most). 

I'm sure such things exist in the gaming industry, But I understand and agree with you, testing bit especially. I gues I just don't know enough about it. 



Hmm, pie.