| Words Of Wisdom said: I dislike Heroes of M&M as well. The battles were thorughly predictable, the units uncustomizable, and the micromanagement of production was annoying. It's also not an sRPG in my opinon, it's a TBS (turn-based strategy) game.
And Tactics is poo. Finshed my 2nd playthrough of it last week. I'd actually left off at the Airship Graveyard. The solution to beating the game for me was: Two Swords + Speed Break. |
I agree with you that Heroes of Might and Magic is more a turn-based strategy game. I could never stand the annoyance of trying to raise an army in that game. I don't know exactly what it was, but marshalling my troops made me want to kill.
The best solution to Final Fantasy Tactics is something you are slightly mis-informed on though. The correct solution is Calculators. Get two or three of them with Holy and the game becomes trivial. I was ambushed by a fight against a pure Monk random encounter (single class random encounters are notoriously hard and Monks are one of the worst) and wiped them out before they could throw a single punch. Nothing beats the devastating power of Calculators once you boost their speed up.











