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Forums - Gaming - Heads Up: No Man's Sky Patch [1.09 Launched]

New patch is live



 

The PS5 Exists. 


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GribbleGrunger said:
New patch is live

Good to know. I have not had time to play for a few days. When I start it allways consume a lot of time.



PATCH 1.09 LAUNCHED (733mb)



 

The PS5 Exists. 


This is why I do not like having one thread. People ignore it thinking it's nothing new.



 

The PS5 Exists. 


Well, some more information would help :)
I'm downloading it tonight, time to get back to it. I haven't played for a couple days.



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As I understand it is for PS4:

1.09 update for PS4

Patch notes reported as "more bug fixes."

  • Stacking exploit removed. You can keep using any existing stacks you have however.
  • Some reports of slightly improved graphics and sounds.
  • Reported that saves are quicker.
  • A report of finding the last missing fauna discovery quickly.
  • Can no longer hold down square while uploading multiple discoveries, nor triangle when moving multple pieces of inventory.

 

https://www.reddit.com/r/NoMansSkyTheGame/comments/53bsfm/109_update_for_ps4/

PC is waiting for patch 1.08?



Patch notes:

Patch 1.09

The game is now much more robust at recovering corrupted save files.
It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.

PC and PS4 galaxy generation more robust during compiling.
Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
Improved framerate when scanning colossal structures such as Space Stations or Outposts.

Fix for some terrain resources being indestructible and therefore unmineable.
Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.

Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.

Pulsedrive systems now fully offline during warping.

Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.

When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.

Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.

Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.

Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.

Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.

Exosuit and Starship messaging system now always displays the correct number of collected resources.

Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.

Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.

Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.

The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.

Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.

Fixed clipped text on save game restore buttons in all supported languages.
Fixed errant title bar on the menu screen.

Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.

Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
Fix for creature generation crash.

Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.

Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.

Creature footfall now audibly echos within caves.

Fix for perpetual day time if the player updated in a specific order.

Bump shader version numbers for patch 1.09

Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.

Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.



 

The PS5 Exists. 


That's a lot of fixes, nothing new yet.



I thought maybe the update would have bases or something. Nice they're fixing things but I've had very minor technical problems with the game.
Also, you're brave to bring mention of this game to the front page. :)



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

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