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Forums - Gaming - I played full GT5P today.Japn ver

TheBigFatJ said:
selnor said:
TheBigFatJ said:
Only other thing is slight tearing occasionally.

If you're observing tearing, it's not getting 60fps. Most likely, it's not all that close, since they'd use vertical synchronization if they could maintain 60fps. Most of the time I notice tearing on a 60hz display (your TV), it occurs most obviously up between 35-40fps.

It sounds like they're having a bit of trouble keeping the frame rate up. That's very bad for a racer, as 60fps is critical.
It doesnt happen much. maybe like 3 times in an hour.

 


Well, the only reason you'd even have veritcal syncronization disabled is if you were having framerate issues. For example, if you were routinely getting 40fps and you enabled it, your framerate would drop to 30fps. Otherwise, you'd simply try to maintain at least 60fps and enable vsync.

Oh right. Need to learn a bit more about that. cheers for the info. Now I know what causes tearing. 

 



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If any of you would like to know the difference between GT5P online and Forza 2 online heres 2 videos. The Forza one is clean because if they damage any parts that are mechanical they know niether will win the race. Thats why GT5P is not purists racing online. This is why Poly phony need to take note.

GT5P
http://www.youtube.com/watch?v=ehiqn5D60Wc&feature=related

Forza 2
http://www.youtube.com/watch?v=bLcwaNJ4qlk&feature=related



wow this was disappointing news to me. why go through all the hoopla to make it ultra realistic looking to have ultra UNrealistic online racing? it doesnt make any sense



dgm6780 said:
wow this was disappointing news to me. why go through all the hoopla to make it ultra realistic looking to have ultra UNrealistic online racing? it doesnt make any sense
Tell me about it. I went there excited. And came away pretty let down.