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Forums - Gaming - A ludonarrative flaw in Uncharted 4 (light spoilers)

Welp, I've recently finished Uncharted 4. It was some ride, and an overall very enjoyable game.

There's a thing that kept catching my attention all the way throughout. Thread title is just a joke considering there's a trophy called "Ludonarrative Dissonance", but that's just another different thing altogether.

 

Isn't it weird that Nathan only uses his hook n' rope under very specific circumstances? Just let me rephrase that: why didn't Nathan and Sam use the rope more? And I know you just can't "grab" onto anything, but there's such a huge amount of sequences that involve "Nathan trying to reach the other partner" that could be simply resolved by Nathan throwing the rope to them, it being tied somewhere and Nathan climbing the rope. It just didn't happen. And I swear, the game finds any reason to separate you from your partner and making you look for an alternative path. Heck, there's this whole "Welp I'm going to go search for Sam alone, take care Sully/Elena" when he's standing in like a five meter wall, at most. I was thinking "Throw them the rope, THROW THEM THE ROPE!"

I know it helps the flow steady, but goddamit. Use the rope, Nathan!

 

EDIT: on a side, unrelated note, anyone else disappointed with the "treasures" you find in this game? I know after four games one can't think of more things to collect, but I swear, there were some treasures that could easily be mistaken by trash. I have more valuable things in my room than what Nathan could find most of the time.