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Forums - Gaming - Naughty Dog want Uncharted to continue with another developer...Who?

 

What develepor?

Sony Bend (Uncharted: golden abyess devs) 94 51.93%
 
Ready at dawn (The order 1886) 35 19.34%
 
Ninja theory. (Heavenly sword) 5 2.76%
 
Crystal dynamics (Rise of the Boobraider) 22 12.15%
 
Polygon (Grantourismo) 6 3.31%
 
Other....Comments... 19 10.50%
 
Total:181
Acevil said:
mornelithe said:

Interesting, got a source on that?  Because DF stated:

"By the second half of the game, we find that everything runs smoothly enough until three or more enemies begin populating the more ambitious environments, by which point the frame-rate can dip to the 20FPS mark for protracted spells."

No mention of sub 20FPS.

http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-golden-abyss


That still is awful. Sorry but anything below 30 gets to be annoying, namely in a fast paced game. If this was a board game video game, 20 might be acceptable. 

No arguments there



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mornelithe said:
Roronaa_chan said:
DF' own framerate test, look it up on YT. Combat in forest areas hit as low as 16fps

You mean like the link I provided, where they say it doesn't go below 20?  From Digital Foundry?  o.O  Problems reading today?

Problems watching videos? They have two. One is traversal where it doesn't go below 20. The other is combat where it hits 16 and 18



Roronaa_chan said:
mornelithe said:

You mean like the link I provided, where they say it doesn't go below 20?  From Digital Foundry?  o.O  Problems reading today?

Problems watching videos? They have two. One is traversal where it doesn't go below 20. The other is combat where it hits 16 and 18

So, now it hits 16 and 18...not 15?  If I come back tomorrow will the numbers change again?



Roronaa_chan said:
Nem said:

On the Vita... and it wasnt 15fps...

RAD's PSP games ran better while still being graphical showcases.

And it did drop to 15, there were many sub-20fps instances in GA.

Would you stop it? The syphon filter releases also ran better on the PSP. You are comparing apples with oranges.

Ready at dawn made no game on the vita. So, we can't compare. The one they made was for the PS4 where it was running at 30 fps. We don't know how Bend would make a PS4 game perform.

With that said, Bend is developing a game. RAD is doing small projects... so they may actually have more availability to start working on U5. 



mornelithe said:
Roronaa_chan said:

Problems watching videos? They have two. One is traversal where it doesn't go below 20. The other is combat where it hits 16 and 18

So, now it hits 16 and 18...not 15?  If I come back tomorrow will the numbers change again?

Ayy lmao. Nitpicking over 1fps. Admit when you're mistaken. GA was a performance disaster

Nem said:
Roronaa_chan said:

RAD's PSP games ran better while still being graphical showcases.

And it did drop to 15, there were many sub-20fps instances in GA.

Would you stop it? The syphon filter releases also ran better on the PSP. You are comparing apples with oranges.

Ready at dawn made no game on the vita. So, we can't compare. The one they made was for the PS4 where it was running at 30 fps. We don't know how Bend would make a PS4 game perform.

With that said, Bend is developing a game. RAD is doing small projects... so they may actually have more availability to start working on U5. 

Yeah it was 30fps. U4 is also 30fps. What, you think a Bend U5 would be 60fps? After GA? We still need too see what they're even doing on PS4 and whether it can hold 30fps.



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Not exactly answering the question, but I'd like ND to be big enough to continue both this license and a new one. Most Sony studios tend to focus to a single license (sometime to death). I don't know if it's on purpose, or a consequence of both development cost increasing and revenue focus, and perhaps if EA or Ubisoft have a similar structure, but it's a shame .



Roronaa_chan said:
mornelithe said:

So, now it hits 16 and 18...not 15?  If I come back tomorrow will the numbers change again?

Ayy lmao. Nitpicking over 1fps. Admit when you're mistaken. GA was a performance disaster

Nem said:

Would you stop it? The syphon filter releases also ran better on the PSP. You are comparing apples with oranges.

Ready at dawn made no game on the vita. So, we can't compare. The one they made was for the PS4 where it was running at 30 fps. We don't know how Bend would make a PS4 game perform.

With that said, Bend is developing a game. RAD is doing small projects... so they may actually have more availability to start working on U5. 

Yeah it was 30fps. U4 is also 30fps. What, you think a Bend U5 would be 60fps? After GA? We still need too see what they're even doing on PS4 and whether it can hold 30fps.

I didnt know the campaign had its fps slashed. Well that sucks. The multiplayer is still 60fps though.