Ganoncrotch said:
@Bold - I'd be confident in EVO having Ultra Street Fighter 4 at it for many many many years to come though, considering the games popularity accross all the platforms it is available on and over all the versions released, SFV not charting in EU on the PSN top 10 sales on it's first week could mean that ends up being a far smaller community playing it in a couple of years, Capcom aren't going to be trying to push SF4 out of the public eye like was seen with Nintendo and Smash Melee considering that USF4 launched less than 2 years ago on PC and last gen consoles with the PS4 "definitive" edition coming just 10 months ago. @underlined - Did you maybe get the line backwards? the features missing from SFV far more so effect the casual player, being that all SFV currently has is online versus and local versus that means that if someone is just trying to get into Street Fighter using this game they're going to get destroyed online and be quickly turned off the game, when it comes to SF as it launched in 2009 before any other editions/patches of the game the same beginner players had options such as a story (albeit made up of just intro/7 fights/rival match/Seth/Ending) challenge modes to beat, timed challenges, survival modes as well as the most basic opinions like VS cpu option for the versus mode, those sort of game modes allow a new player something to do to get used to the controls of the game without just being double perfected online by people who are just happy to bottom feed fight money and rank from those guys stumbling onto the online modes.
In terms of just the game being for tournament play only, and I'm guessing you are only referring to officially sponsered stuff here? There really is no money to be had in a game which is only created for the elite tournament goers, it's such a small player base to sell into cutting out millions of those who bought the various versions of SF4, I doubt many of the 1.2m who bought the 3DS version of SF4 for example use it for tournament play. |
Ultimately, it boils down to the preferences of competitive players.
Capcom can push as hard as they want to make SFV the defacto standard in tournament play, but as long as there's demand for tournament competition play for SFIV, there will still be tournaments as sure as there will be a base of people competing online. I'd be surprised to see Capcom holding officially sponsored SFIV tournaments unless player support for SFV turns out to be a bust.
To clarify, SFV does not in any way shape or form come off to me as being a game that is conducive to casual play. Much of this simply has to do with the evolution of SF as a game and its player base, but also in the way that Capcom has chosen to release the game as a regularly full retail priced game without some basic features like arcade mode.
SFIV represents a better choice for casual players, partly because it can be picked up for a song and mostly because it has everything in place with 8 years on the market.








