By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - So, Let's Talk About NURBS vs Polygons

I've always been taught to stay away from Nurbs as it's becoming less and less utilized due to newer techniques that are available. I mean, I love using nurbs but my professors say that other students usually don't use it or don't use it for lack thereof knowledge. The good thing about Nurbs animating I guess is you can easily edit geometry without worrying about polygons. I'm still a beginner student but this stuff is interesting. Good read. Even though your kind are unsavory. XD



Around the Network

Interesting, any games using it?



That is soooo creepy.

The lower one without the eyes... and you can see inside the skull of the skin mask... creepy... lmao Im sorry slightly off topic.

 

*edit:

the picture above, is very pretty though.

Okay thats a stunning model. Did you make that? how long did it take?



"The discussion in graphics circles has popped up on and off over the years, with many arguing that the use of NURBS or similar modeling methods would be unpractical, or the gain in fidelity wouldn’t be big enough to warrant the cost in terms of hardware resources necessary."

Looking at pictures it reminds me abit of tessellation... but I guess this is like a super version of that? thats much more demanding?

My input? waste of time.
If its much more demanding, much harder to code & create things with, and visually you get very small gains... yeah waste of time.



I was under the impression that this was widely used? I thought polygon models at different detail levels were generated from the mathematical models.

I did a bit of modelling with Maya back in '98 and it was all splines and planes, not a polygon in sight. I guess that tainted my idea of how game modelling works. That explains the 'lazy' remasters that don't update the polygon models :)

It was fun modelling and animating in Maya yet I got too busy with work to pursue any of that. Plus I couldn't afford a Maya work station even if I wanted to. A friend and I used to 'play' with it after hours at his workplace until we both got too much work on our hands.



Around the Network

tagged for later.