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Forums - Gaming - Street Fighter V is more Mario Tennis: Ultra Smash than Splatoon.

 

In terms of content at launch, which game resembles Street Fighter V the most?

Splatoon. Just enough for... 23 20.35%
 
Mario Tennis: Ultra Smash. Barely Barebones. 66 58.41%
 
None. The content in SFV is actually fun. 24 21.24%
 
Total:113
Zekkyou said:

Given the topic, i think it's pretty obvious that i was talking relative to the other games brought up. I was replying to the claim that SFV is more like Mario Tennis than Splatoon, not which of the three i consider the worst. But even ignoring that "Oh look it's in the title" factor, yes, outside of the online issues (which as with Splatoon's content cycling, i see as a separate, if also shitty issue), to me the end result of 'I'm getting less content at launch than i should be' is by far the most significant factor.

Personally, i think almost any situation where the launch product isn't the complete version of a game is unacceptable. I don't care if it's Nintendo time-locking, or SFV simply not being finished. Both are shitty, and both will inevitably be used as the justification for even shittier behavior.

That's reasonable, yeah. I thought the same, until I realised that the Splatoon formula worked for me, so I wouldn't mind if SFV in the end follows the same path as Splatoon. Why? It kept me going back in the game months after I first played it to keep track of the new content, while I normally play the game for a month and then just leave it. Obviously, I acknowledge that it works for me, but I completely understand the opposition to this way of releasing content. SFV suffers for a lackluster online experience and I think less content on the release date. Story mode or a competent single player mode would be great. The problem with this way of releasing content is that people might just not risk the money for a incomplete game. And that's totally understandable.



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Zekkyou said:

Given the topic, i think it's pretty obvious that i was talking relative to the other games brought up. I was replying to the claim that SFV is more like Mario Tennis than Splatoon, not which of the three i consider the worst. But even ignoring that "Oh look it's in the title" factor, yes, outside of the online issues (which as with Splatoon's content cycling, i see as a separate, if also shitty issue), to me the end result of 'I'm getting less content at launch than i should be' is by far the most significant factor.

Personally, i think almost any situation where the launch product isn't the complete version of a game is unacceptable. I don't care if it's Nintendo time-locking, or SFV simply not being finished. Both are shitty, and both will inevitably be used as the justification for even shittier behavior.

Even though Splatoon content was given free, I kind of felt it was held ransom by the PR deparment for marketing purposes down the line. Thing is, it worked great. Brace yourself.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

Volterra_90 said:
Zekkyou said:

Given the topic, i think it's pretty obvious that i was talking relative to the other games brought up. I was replying to the claim that SFV is more like Mario Tennis than Splatoon, not which of the three i consider the worst. But even ignoring that "Oh look it's in the title" factor, yes, outside of the online issues (which as with Splatoon's content cycling, i see as a separate, if also shitty issue), to me the end result of 'I'm getting less content at launch than i should be' is by far the most significant factor.

Personally, i think almost any situation where the launch product isn't the complete version of a game is unacceptable. I don't care if it's Nintendo time-locking, or SFV simply not being finished. Both are shitty, and both will inevitably be used as the justification for even shittier behavior.

That's reasonable, yeah. I thought the same, until I realised that the Splatoon formula worked for me, so I wouldn't mind if SFV in the end follows the same path as Splatoon. Why? It kept me going back in the game months after I first played it to keep track of the new content, while I normally play the game for a month and then just leave it. Obviously, I acknowledge that it works for me, but I completely understand the opposition to this way of releasing content. SFV suffers for a lackluster online experience and I think less content on the release date. Story mode or a competent single player mode would be great. The problem with this way of releasing content is that people might just not risk the money for a incomplete game. And that's totally understandable.

While we might differ on how we feel about the practice, i appreciate the bolded. Far too often people take differing opinions as a direct attack against themselves, and don't consider that both arguments might have their merits. It often makes worthwhile discussion incredibly difficult.

Cookies for you.



Ruler said:

Street Fighter 5 = 6.4GB, 60€
Mario Tennis Ultra Smash = 1.396GB, 50€
Splatoon = 2.2966GB 40€

Clearly Capcom should start marketing SF5 as 'more gigs for ya bucks' :p



Zekkyou said:

Cookies for you.

Fuck, I'm hungry :P. 



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SF V is barebone right now. But Capcom has a good track record for supporting and updating the franchise.

The game WILL get more features as time goes by, but unlike SF IV, SF V's updates will be free, so that everyone who gets the game can enjoy the same experience. They will sell one game, all gen long, instead of multiple versions that end up segmenting the userbase.

So it is much more similar to Splatoon than Mario Tennis. And I wouldn't be surprised if when all is said and done, SF V ends up with more content than Splatoon.



RolStoppable said:

As if I would spend so much money on a game that is obviously not worth it.

16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago. The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.

I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series. This isn't like Splatoon where new content will be made available every week right from the start at no additional cost (neither money or time) for the players. This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished. Jim Sterling is right when he dubs Street Fighter V as Early AAAccess, because that's what it is. There's not even a rough idea of how much content is to come and when, and people will have to make further investments to get a full game.

People can talk about how Street Fighter V is mechanically sound, but that's what Mario Tennis: Ultra Smash is as well. So these two games are definitely comparable. However, Splatoon is something else. Splatoon's content was already finished at the time of release, Street Figher V's is not. This creates two totally different motivations for why the games were released in the state that they were.

I hold your opinion on anything not Nintendo related to the lowest standard. But I will remind you that the reason why the game was released this soon is because of the Capcom Pro Tour tournament. For which the modes available are more than enough. Believe it or not, Street Fighter is still king when it comes to the game fighter scene. 

@Bolded: Nope. Updates have been confirmed to come free of charge. 



elektranine said:
Oh please Splatoon launched with just a few maps, in fact I think Street fighter 5 actually has more content.

Yeah they both have similar approaches so all those who praised splatoon should jump aboard the street fighter love train. 



Goodnightmoon said:
spemanig said:

The only guy who nails it here is this guy.

Except he doesn't, you didnt even bought the game to beggin with, Splatoon had 5 maps yes, but it had also a ton of weapons and gear, a very good single campaign, a 1vs1 local mode, and 3 online modes, and those  modes were not broken as SFV where people cannot play online, splatoon worked perfectly, and the new content started coming the same week the game was released.

Do keep in mind that this is the first game on PlayStation that has cross play with PC. Of course there were going to be some hiccups here and there for online. Splatoon didn't have to worry about PC crossplay with Wii U.



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RolStoppable said:
Hynad said:

I hold your opinion on anything not Nintendo related to the lowest standard in here. But I will remind you that the reason why the game was released this soon is because of the Capcom Pro Tour tournament. For which the modes available are more than enough. Believe it or not, Street Fighter is still king when it comes to the game fighter scene. 

"Rol, you are right, but it hurts me to agree with you."

Not even close. But you like to think of yourself as God, so have it your way. Far from me the idea that you can take anything away from anyone else but you.