In 4 days, SFV has broken the record for the most entrants at Evo in a single game! This is going to be a crazy year! #Evo2016
— Evo (@evo2k) February 22, 2016
What do you think? | |||
| Yes | 4 | 12.90% | |
| No | 14 | 45.16% | |
| One or two franchises | 4 | 12.90% | |
| Maybe | 2 | 6.45% | |
| Unsure | 3 | 9.68% | |
| I have an opinion, but I ... | 4 | 12.90% | |
| Total: | 31 | ||
In 4 days, SFV has broken the record for the most entrants at Evo in a single game! This is going to be a crazy year! #Evo2016
— Evo (@evo2k) February 22, 2016
| Ruler said: KI did it right? You have to buy every character |
Or you could pay $20 and own all the characters of that season. Or you could pay only $5 and only buy the character you plan to main.
Right now you could have payed $40 and own every available character that's come out so far. You pay as the content becomes available. Season 3 is about to release, and each season introduces 9 new characters. By the time someone pays $60 over the course of three years for the base game, they will have 27 characters accessable to them. And that's only if you want to own all the characters. That's the genius thing about KI - you don't have to. 99% of fighting game players don't play every character, so there is a way for people to just buy the characters they're interested in. I can just buy Spinal, Riptor, and Rash over the course of 3 years. Now KI for me would be a $5 a year game. That's how you build a platform.
Charging people $60 of the bat for 16 and some later is not.
I believe there is still room for all those games to co-exist.
What's missing is a fighting game with a real story line that takes you some time to complete. It doesn't need to be profound - if anything, I'd prefer it not to be. I'm going into all these versus matches, but give me a reason *why* that has me smiling, laughing or grimacing or whatever.
Injustice had a pretty good story - but the entire thing only took about 4 hours to complete.
I want a fighting game to take on something like challenges mode from Smash 4 - but with more cinematic interludes. Pokken and Tekken 7 are holding some promise in that regard.
I predict NX launches in 2017 - not 2016
spemanig said:
Or you could pay $20 and own all the characters of that season. Or you could pay only $5 and only buy the character you plan to main. Right now you could have payed $40 and own every available character that's come out so far. You pay as the content becomes available. Season 3 is about to release, and each season introduces 9 new characters. By the time someone pays $60 over the course of three years for the base game, they will have 27 characters accessable to them. And that's only if you want to own all the characters. That's the genius thing about KI - you don't have to. 99% of fighting game players don't play every character, so there is a way for people to just buy the characters they're interested in. I can just buy Spinal, Riptor, and Rash over the course of 3 years. Now KI for me would be a $5 a year game. That's how you build a platform. Charging people $60 of the bat for 16 and some later is not. |
From my experience this bad for the online meta you wont see many variety, Tekken Revolution is very semiliar concept tough you have more characters at the start. Most people play characters like Law all the fricking time
| Ruler said: From my experience this bad for the online meta you wont see many variety, Tekken Revolution is very semiliar concept tough you have more characters at the start. Most people play characters like Law all the fricking time |
It hasn't been bad for KI though. That issue is non-existant. KI just executed it better, just like it executed it better than SFV.
Hiku said:
Well outside of the initial roster, it's the same thing in SFV. Except that you can get them for free as well if you want, by using in game currency. |
Well the point of what you bolded was to say that you could pay $5 and have access to all the modes and whatnot anyway as long as you're fine with playing as only one character, which many people are. The point was to elaborate on how KI's method destroys the barrier to entry by making the most of this kind of platform. It's the closest thing to the "$0.25 per match" origins of the fighting game genre in the arcades while still being modern. That's what I was attempting to drive home, and that's the absolute opposite of what SFV is doing.
You're right about Shadow Jago and Omen. That's my mistake, even though it is an outlier to this model in that game. Still doesn't excuse Jago's exclusive pricing. Still, I also think it's important to remember that this is over the span of years. It's not merely $50 flat. That would be like looking at PS+ and saying it cost you $150. Obviously it did, but time is an important factor when it's over the span of three years like in that example. With KI, you're paying $20 for a year's worth of content. It's less content for less money. SFV is less content for more money, and you're paying for the luxury to wait for the rest of it. That's not okay, and much less perfect than KI's model which is nearly blamishless.
While you have a point in pointing out the difference in minimum price points, I think it's extremely important to identify the extent of the wait or pay business model. Sure, you technically will be able to get all DLC for free if you play long enough, but how much is your time worth? It takes around 900 rounds to gain enough currency to unlock all the character colors for the current, day one, roster of characters. 900 rounds. That's only for alt colors and only for the original 16. Then the DLC characters will come out. And more colors for them. And more costumes. And more characters. These are F2P mobile game microstransaction tactics. This isn't designed to make you want to work at getting everything for free. This is designed to make you give up and pay to not have to play at tedium for content you would have gotten included in the previous game. I don't think comparing minimum price points holds the same merit when the cheaper longterm option is specifically devised to exploit the player's patience and time, time they may have been spending working at their job to buy the DLC instead.
Like I said, with S. Jago and Omen, those are exceptions rather than the rule. I don't actually have an issue with S. Jago costing more than the rest of the cast. It's only a $5 difference, and if you want him, that's not going to bother you. I just don't think he should exist outside the season packs. I don't have an issue at all with Omen. Being exclusive to Season 2's pack either. I think they have a right to make one character a reward to players who actively invest in the game like that with an exclusive character, especially when it's frankly such a throwaway one. It's not like they are locking Rash behind that paywall. Omen and Shadow Jago are the two most conceptually reduntant and creatively bankrupt characters in the game.
My argument was never that KI's model was better because it was cheaper. I don't care if the game ends up being a platform that ends up costing $120 long term. The thing that makes KI's model better is that the pace of that pricing is spread out fairly and digestably. The only people who are ever going to end up paying $120+ for it are people updating it for $20 every year, and that's the actual effecting price for them. The same way SFV will go down for new players, so will KI. My issue with Street Fighter V is that you're playing $60 now for a game that isn't finished yet under the guise of being this long fighting platform, when the reality of the situation is that you're paying a premium for early access to a game that won't even be content complete until at least after the first round of DLC is released. Then you have to spend dozens of hours grinding for that very same content that would have just been available for you from the start for the same price in games like MKX.
With KI, they had an excuse to launch with only 8 characters. It was the foundation of a platform. It was never marketed as a complete game. It was never priced as a complete game. In fact, it's still a F2P game to this day. Over two years later, they've proven that it was merely meant to be an ever growing platform.
SFV doesn't get that alibi.
spemanig said:
It hasn't been bad for KI though. That issue is non-existant. KI just executed it better, just like it executed it better than SFV.
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I dont believe you. I would need to play it my self which i wont do, as i dont like the poor art style of this game imo, and the over the top violance
I don't see the genre falling tbh, not in the same way it did for the RTS genre. SFV will do well once it;s content is all out there and as long as Capcom keeps milking the game before the next SF.
I dunno about MK though, the whole pushing away PC users wasn't exactly the best idea nor was it a welcome one either.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
| Ruler said: I dont believe you. I would need to play it my self which i wont do, as i dont like the poor art style of this game imo, and the over the top violance |
The violence isn't even remotely over the top, and it looks better than any other fighter this gen. Don't really care if you don't believe me. Doesn't stop it from being true.
spemanig said:
The violence isn't even remotely over the top, and it looks better than any other fighter this gen. Don't really care if you don't believe me. Doesn't stop it from being true. |
Street Fighter 5 has better graphics, better animation and artstyle. Dead or Alive 5 and Tekken 7 are real 3D fighting games those making it automaticley better techniclay than every 2D fighter.
Guilty Gear and Blazblue look better artisticlay. MK10 looks also better for having the same art direction. And Smash can render 4 characters at the same time.
At what meassure it has the best graphics for a fighting game?