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Forums - Gaming - Fallout 4 Discussions, Settlement building, Screenshots

 

Fallout 4 Settlements

Great extra 54 65.85%
 
Rather pointless 18 21.95%
 
Not interested in Settlements 8 9.76%
 
Total:80

Yup, still finding new places too. A school that experimented on students with mentats and one with pink food lol. And Vault 95 (If I'm correct, Cait's quest) was very 'cheery' too.

I'm still doing the quests for that jerk BoS guy, reached lvl 71 now. I'm about to get on with what Paladin Dense wants. Is there an end to the clear / retrieve assignments from BoS? I've done about 5 each now.



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I don't know about the BoS quests. I've only done 2 each and I'm thinking about skipping them and just going with Danse. I don't care much about the BoS, anyway. So far they've led me to a place I haven't been before, though, so I might do them just for that potential. Trying to hit all the places I see that aren't "filled in" on the compass right now.

The pink food school was pretty awful. I would definitely have hidden real food in my book bag.

Related to that, the potted meat factory quest was pretty horrible. Ick. Thankfully, I character never ate any, as one of the first random encounters I had was someone telling me that it made them sick. The same with the food paste, I remember finding a letter that made it sound dangerous.



I only eat Stim paks and drink radaway :)

I went with Danse to that zeppelin, it's the bos mothership basically, a whole new 'town' with more quests. Except I can't go further with the main BoS quests as talking to the person triggers the main quest decision instead. I guess I'll go back to the railroad first where I have the same problem, yet I want to go with them anyway.
It would be epic if the railroad had a quest to rig the USS constitution to crash it into the BoS zeppelin :)

The BoS quests have led me to some undiscovered places as well, and at least they're fast when it's a repeat location. Too bad the [cleared] marker isn't consistent. I 'discovered' many locations in the beginning without investigating inside, so now I have no clue what I've really visited.

I was in the Giddyup buttercup offices last night. It had some funny stories in the terminals as well. Now I have my own set of Giddyup horses around Sanctuary.



I horde stims, I don't know why.  I have like 900 of them.  Early game that makes sense but now I can't break the habit.  Instead, I cook.  Some foods are quite good, like the Mirelurk Omelet thing that lets you breathe underwater and weighs very little.  Still, no reason to save stims now, especially when I have the awesome underwater perk.

I'm at the point where I have to pick who builds my teleporter.

Honestly, when they were flying me up to the blimp, it was so hard not to open fire with the mini-gun and see if I could blow it out of the sky.  My trigger finger was twitching.

BoS quests seem to be the infinitely repeatable type.  And that one guy wants me to force my settlements to support the BoS.  He can kiss my vault-suited rear end.

Cleared status only lasts for a certain amount of time in-game, I think, before there are respawns and cleared becomes ... cleared.  If that's clear.

I went to that Technical School today.  I don't know how I missed it until now.  Reading the terminals got me pretty nervous about what was in the basement.  The reality, though, was quite a surprise.

One of the settlements on the coast had a hidden Giddyup with a teddy bear on it wearing a hat.  I just left it alone.  Could not bring myself to scrap it.



Haha, first thing I did on the way to the blimp was try to shoot the tail of the helicopter. Doesn't work.
I couldn't resist killing the BoS leader on board, yet I reloaded to see where it would go. I can always clear out that place later.

That food for the troops is stupid. I made a deal for 1000 caps at one of my settlements, let them pay for it. Yet it comes out of my own pocket ofcourse, then it says the settlement is controlled by the brotherhood. Hell no.

The other quests where you escort a scribe to get data, apparently you can let him die. It was bugged the first time, so I 'accidentally' shot him in a fight. Got back, said the idiot got himself killed and still got the xp. The second time it did work and it simply says the brotherhood has taken over this terminal. Access denied. So screw that too.

I just made the choice and went with the Railroad. Beware if you build up Hangman's alley. You have to fit the teleporter and generators for 30 power in there somehow. And I still have 10 beds, food and water in there too. Slight spoiler http://i.picpar.com/WdDb.png

Cait was an interesting companion, now I'm travelling with Curie who just had her transformation.



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Cait was pretty cool, though I was a bit surprised at how shallow her quest felt. It wasn't bad, it just wasn't very personal. Curie is undoubtedly my favorite thus far. She's so adorable. I love when she says "yahoo". I want to protect her.

I'm using Danse right now in order to get his perk. He started talking to me when we entered a factory, which caused a ghoul swarm. It was so funny how he was pouring his heart out to me while I was mowing down ghouls.

He also yelled "For Honor! For Glory!" while rushing a stray radroach, which was legitimately hilarious to me.

I'm trying to get his perk before I invade the Institute, then I'll go back to someone else. Also just got a Plasma Infused 10mm pistol, which sounds pretty awesome. I might pick up the pistol perks and try that for awhile.



Curie is funny too, "Be careful not to touch the remains, you might get a disease", after I shoot a turret. And for a mole rat I got this "I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence." Random quotes for the win.

Things are getting messy, it's getting very hard to stay 'neutral'. It seems I only end up killing all sides instead of stop them from killing each other.

I just did a crazy Bunker Hill mission. The institute wanted me to reclaim 4 escaped synths. I informed the railroad first, who set up an ambush to defend the synths. So I meet up with the leader of the synth retrieval forces to lead them into the ambush. Yet before I can finish the conversation all hell breaks loose. Somehow the brotherhood got involved too, and super mutants were staging an attack on Bunker hill with caravan guards and the residents running around shooting both the Brotherhood and mutants, just as an army of synths teleport in.

Curie chooses that moment to say she is so excited to see Bunker hill, I always wanted to visit this place. While she goes sight seeing, I first take out the super mutants, then the synth seekers and move on to the brotherhood including a couple of helicopters. The fighting still doesn't stop, as now the railroad heavies are firing at the caravan guards and bunker hill residents. (bug?) So the railroad heavies have got to go too. Meanwhile since I'm allied with all 3 factions, no one fires at me. Too bad I had no choice but to kill everyone to stop the madness :/ Well Bunker hill survived.

The Brotherhood is so gullible. I've gotten 5 scribes killed already and still get xp for Learning curve and a new scribe to try again. As long as you kill them out in the field they don't seem to suspect you.



Warning: Do not wipe out the Brotherhood too early.

I ran into a game breaking bug https://steamcommunity.com/app/377160/discussions/0/496881136908929369/ forcing me to either kill Desdemona or Father to be able to move forward, abandoning underground undercover. Luckily I had a save just before wiping out the Brotherhood. I killed them just before going to the Mass Fusion building on the quest that forces you to side with either the Brotherhood or the Institute.

The problem is, that if the Brotherhood is already gone the railroad quest line breaks. 'Fixing' it by wiping out the railroad to continue somehow revives the Brotherhood for the final Institute mission.

Anyway, I finished the game in 1 path, siding with the institute, definitely not in the way I wanted. So now I'm following the other paths by keeping the saves apart. I hope there is still a satisfactory ending in there somewhere after this much time invested.



It sounds like the end-game can get very messy when the factions collide. I need to remember to do more hard saves when I get to that point.

Which might be a long ways away. I did it. I started over. It's what I always end up doing. I think it's a sense of ennui that settles in when I get too overpowered. That, and I just don't care for working with the BoS.

I also had a kind of game-breaking bug where my latest save wouldn't load at all and would just close Fallout completely. Might be Fallout's fault but it might also be the fault of Windows 10, since the entire OS crashed while I was trying to exit Fallout. I've had quite a bit of trouble with it. Luckily, I had a save from only like a few minutes before so nothing of value was lost.

That Bunker Hill event sounds crazy. I love multi-faction battles.



Goodluck on your new play through. I would have done plenty things differently yet it's too long for me to start over. I finished with a little over 200 hours gameplay time, completing all 4 endings, fun to see the different sides. And they were all fun, quite an achievement for an open world game. I'm actually not relieved it's finally over like with TW3 and GTA5 and spend some time revisiting all my creations while talking to different people to hear their opinion on the different endings. While the game is far from perfect and the ending I wanted wasn't available, it was a solid and consistent 8.5/10 experience.

Ending with the railroad was the best morally, although the game still forces you to become common terrorists in the end. Unfortunately no peaceful ending allowed while the solution is right there in front of you. Maybe the writers are all cynics that don't believe in non violent endings or it's because of the Michael Bay generation that everything has to end with a big explosion. Still the most satisfying ending.

Ending with the brotherhood makes you feel the worst yet they have the coolest end battle sequence, worth shooting all your friends in the head for :/

Ending with the institute has a pretty hectic battle against the BoS but is the shortest of them all. It kinda glitched since I could still do missions for the Railroad afterwards since PAM didn't turn hostile.

Ending with the minute man involves some more building in different places, thus more loading screens, my least favorite ending. Preston was already giving me new settlement assignments before a single congratulation. Had to ask 3 times before he got to ending the quest.

That battle of bunker hill was the craziest. Later battles might be bigger but only with 2 factions at a time. The game got a bit unstable towards the end in the settlement department. County crossings ended up with population 44, and they were all there. Spectacle island reported 0, so I send a bunch over there, turned out it wasn't 0 so now there were 36 there, somehow at 100% happiness. It didn't unlock the trophy unfortunately. Sanctuary hills, still my best, most comfortable, most luxurious settlement, was down to 42% happiness. Must be that Preston bringing everybody down all the time :p