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Forums - Gaming - This year has seen a fair number of open world games, how do you feel about them?

So, this year has seen quite a few open world games...Dying Light, Witcher 3, Arkham Knight, Mad Max, MGSV, the yearly Assassin´s Creed, and still more to come with Fallout 4 and Just Cause 3.

It seems like this gen is/will be heavily focusing on them, and I can see myself getting burnt out on them quicker and easier than linear action/adventure games.

Do you like this direction that so many games seem to be going for the open world structure?



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Barren, empty, soulless... that's the words I think when we're talking about recent open world games. They hold so much promise, but in the end everything is a disappointment. Most of them feel tiring, uninspired and badly conceived (bad pace, repetitive, etc.). The Witcher 3 is my biggest disappointment since, well, GTAV.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

So far, only played Witcher 3 and Dying Light out of those - W3 is quite good game, with some problematic design decisions, but my main gripe with it comes from not living up to my (somewhat too high) expectations to beat Gothic 1/2 in open-world action WRPG category (where, at least for my taste, falls short by quite a bit).

Dying Light was for me really, really fun game in first half, but too repetitive in 2nd part of the game. Despite that, looking forward to sequel.



It's awesome, for the most part. Open and semi-open world games have become my favorites. They allow me to play the way I want to play at a certain time. I don't have to bite into the full-sized missions or tackle large-scale goals unless I'm ready. Instead, I can just explore or raid a known location for plunder.

It's also a segment of the market that is advancing steadily, which is nice when so many other genres are kind of stuck. Most new open/semi-open world series show more polish and incorporate more feedback with each new addition.

My experience as a gamer goes back to the Atari 2600 but, in all honesty, I'm loving gaming as much now as ever because of how game worlds are opening up. Corridor missions are fine but give me open territory and interesting diversions in between. Give me objectives that I can approach how I want. This is my gaming sweet spot.



Indifferent for the most part ...

Open world will never obsolete linear games for me because of some poor design decisions ...



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ClassicGamingWizzz said:
LipeJJ said:
Barren, empty, soulless... that's the words I think when we're talking about recent open world games. They hold so much promise, but in the end everything is a disappointment. Most of them feel tiring, uninspired and badly conceived (bad pace, repetitive, etc.). The Witcher 3 is my biggest disappointment since, well, GTAV.

If Gta5 and witcher 3 are "tiring, uninspired and badly conceived (bad pace, repetitive" what is a good open world game to you?


Very few, they're basically the ones that didn't make the open world their core like Shadow of the Colossus, Ocarina of Time, Souls Series (if you consider that open world), etc. Out of the "core" open world games, the only exceptions are: all open world, GTAs pre V, all Elder Scrolls and probably AC2. Even tho these games were repetitive, they felt special and unique for the time.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Love and prefer open world games.



I love open world games, but I hate that there are so many and they provide so many hours and that I have so little time to play them. I'm only just now playing Skyrim--you think I'll be playing Fallout 4 any time soon?



I love open world games but i got none of them. Next year we'll have Mirror's Edge, so finally a good one again.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

The majority bore me. I'd actually prefer linear level design where things happen over the vast emptiness of "walk...walk...more walking.." that too many fall into. The exceptions are Saints Row III and IV and Infamous Second Son / First Light where traversing the area is actually fun.