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Forums - Sony - It's been 10 years since the last Team ICO game came out.

BraLoD said:
Lawlight said:


Yeah, I got it quite late, in Decemberof 2005 but I guess at got SotC at launch :)


Must have been awesome.


It freaking was. I also got RE4, Dragon Quest VIII and FFX with it. When I think about it, there's actually very few games that I played on the PS2 overall. I got the God of War games, FFX-2, FFXII, Jak 3. Looking at my backlog grey, I only played about 20 PS2 games. Thankfully, we started getting the HD collections on the PS3 and I got to play Jak 1 & 2 and the Sly Cooper games. Also got the Tomb Raider and Prince of Persia collections.



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BraLoD said:
Snoopy said:
It will be 12 years when it is ready to come out.


Red Dragon told you that as well?

'cause the E3 gameplay had a huge 2016 written on it, but you sure know it better, right?

Sigh...


They are still porting it to the PS4 (was running on PS3 engine). Even Yoshida not sure if it will release in 2016. Also, this is Sony we are talking about, they delay games all the time.



What are you talking about ? Havent you heard the news :P ? The Last Guardian is coming :) !!! (It's the game on my far-right signature :D )



i think team ico doesnt exist anymore? isnt it gen disgn now?

 

Wright said:

I found Shadows of the Colossus very boring, but I only had the chance to play it years later as the HD version on ps3. The controls were awkward and the game was empty and honestly not fun to play.

you werent there when the game came out for the PS2



BraLoD said:
Lawlight said:


It freaking was. I also got RE4, Dragon Quest VIII and FFX with it. When I think about it, there's actually very few games that I played on the PS2 overall. I got the God of War games, FFX-2, FFXII, Jak 3. Looking at my backlog grey, I only played about 20 PS2 games. Thankfully, we started getting the HD collections on the PS3 and I got to play Jak 1 & 2 and the Sly Cooper games. Also got the Tomb Raider and Prince of Persia collections.

Well, FF12, both GoWs and RE4 were also awesome, did you played the MGS games?

I really liked the first one but I could not get into 2 and 3. I even tried on the PS3 but I just couldn't. I ultimately finished MGS2 on the vita and played about half of MGS3.



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Snoopy said:
BraLoD said:


Red Dragon told you that as well?

'cause the E3 gameplay had a huge 2016 written on it, but you sure know it better, right?

Sigh...


They are still porting it to the PS4 (was running on PS3 engine). Even Yoshida not sure if it will release in 2016. Also, this is Sony we are talking about, they delay games all the time.

You have a source for that?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Kyuu said:
leyendax69 said:

Well, that's why they say not every game has to be for everyone :P I don't know how someone can find fights in this game boring


"SotC is boring. RE6 is a masterpiece"

- Wright

He must be kidding :^)



Wright said:

I found Shadows of the Colossus very boring, but I only had the chance to play it years later as the HD version on ps3. The controls were awkward and the game was empty and honestly not fun to play.


you have to bear in mind when it came out...

 

to play it years after its become a bit dated in the graphics department and open world games have popped everywhere is totally different. for its time Shadow of the Colossus was pretty unique. The battles on massive creatures to find their weaknesses, the big open world

granted the world is a bit empty, but I always thought it gave the game a bit of charm. maybe its empty because this region of the world has so many terrifying monsters that have destroyed things? maybe its just a world that is entirely different than our own and the world is more sparse in terms of animals and people?

I kind of like the concept of you and your horse being alone in the world just traveling until you find the next legendary creature to destroy. it's like some sort of mythical magical world that you are special to get to interact with, something others wouldn't dare to do



leyendax69 said:

He must be kidding :^)


At least Resident Evil 6 doesn't have those awkward controls of SotC.



mountaindewslave said:


you have to bear in mind when it came out...

 

to play it years after its become a bit dated in the graphics department and open world games have popped everywhere is totally different. for its time Shadow of the Colossus was pretty unique. The battles on massive creatures to find their weaknesses, the big open world

granted the world is a bit empty, but I always thought it gave the game a bit of charm. maybe its empty because this region of the world has so many terrifying monsters that have destroyed things? maybe its just a world that is entirely different than our own and the world is more sparse in terms of animals and people?

I kind of like the concept of you and your horse being alone in the world just traveling until you find the next legendary creature to destroy. it's like some sort of mythical magical world that you are special to get to interact with, something others wouldn't dare to do


The game is unique, alright. But a game being unique, or having an interesting concept, doesn't translate to a game being fun to play. Even if I had played it back in the day I'm positive that I wouldn't have liked it much.

Take ICO, for example. ICO is kind of barren, as well, but the map is much more self-contained, and you always have someone you need to protect. at your side, which is an integral part of the experience. Even if the controls are almost as awkward as SotC, they're much more straightforward. Puzzles come from the enviroment you're in, not the bosses themselves, which always end up in a "climb to their brighest point, then strike with your sword".

The person I'm supposed to protect in SotC is already dead. There's hardly any interaction with her, and it's difficult for me to emphatize with the character when all I can do (for a while, at least) is using my sword as GPS, kill a huge monster, get absorbed in a dark mist, rinse and repeat. In ICO, we're stuck together, exploring the castle trying to activate the big doors so that we could plan our escape; there's hardly a safe moment and you can't leave Yorda behind for much or she'll be grabbed by the darkness. The part where you're detached from Yorda in ICO is a powerful one, since you lose the thing that made you fight so blatantly for freedom in the first place; and instead of running away, you penetrate the castle, once more, with the strongest weapon you can find in order to save her. It's a poignant moment, something I couldn't find in SotC. Admittely, I never beat it, but I never could force myself to finish it anyway.