Any game of this scope with so many options and moving parts is going to have problems. That's not even up for debate. And there are quite a few problems in MGS5, none of which are game breakers, but can unquestionably result in a fair amount of player frustration.
Once you unwrap your head around the idea that MGS5 is supposed to be a 10/10, five star, perfect game, etc. you're in a much better place to make a proper evaluation. There are no perfect games in my book with potential passes given out for games with such simple gameplay and design that there simply isn't enough to find fault with (Tetris maybe?).
I've logged over 110 hours, which is the most I've played any game since I bought a PS4 on launch day out of 30-40 titles. Most games I buy don't get finished, and some don't even make it out of the first weekend/session of play, so I'm pretty clear on what I feel deserves my game time, and what I feel is wasting it. So the concept of "value" as in dollars to hours of entertainment is completely meaningless to me. On the contrary, spending even 40 hours on a game means I just spent a work week's worth of time on entertainment.
Clearly, something is keeping me coming back, and it's not boredom, OCD or an overly developed fanaticism for the Metal Gear franchise, which full disclosure, became my favorite game franchise to date, even with all its faults.
MGS games don't get a free pass from me; it took me years before I finished the original MGS even though I bought it when it was originally released and saw all the big hype at the Konami booth at that year's E3. It similarly took me years before I finished MGS2, largely because I de-prioritized video games when I was in the Army. I bought MGS3 Snake Eater well after release and couldn't play the game until Subsistence added 3D camera control even later (it's probably still my favorite of the franchise). MGS4 was the first that I found myself marathoning/interactive movie watching. Never finished Portable Ops, Ops+ or (gasp) Peace Walker because I found it maddening to play on the PSP. I have no excuse for not playing after it was released as the PS3 HD remaster even though I have more than one copy of it from alternate collections. So no; MGS games get no free pass from me when it comes to spending an embarrassing amount of time on them.
Regarding complaints; I'm going to agree with more than not. I see a fair amount of complaints that seem to exist simply to hate on a game that so many people like myself are clearly having a lot of fun playing obsessively, but there are legitimate problems.
I'm just going to say that my biggest issue with MGS5 seems to stem around the "unfinished" feel of it which I suspect has to do with the game being too ambitious, taking too much time/resources from Konami, resulting in an over budget game that led to problems with the beancounters, problems between Kojima and Konami business execs.
In short, I think development was cut off midway (or two thirds way, or whatever) and Kojima Productions was left to finish what they had, polish it up to the best of their ability so they had a finished, sellable game to give Konami their ROI on a massive budget game. I don't think it's any coincidence that MGS5 is their last such game.
I'm not going to go into the game mechanics, story or difficulty. Some of the missions were pretty aggravating and not fun. Obviously there was a fair amount of repetition going on with rehashed missions. Seemed unnecessary seeing as how players can replay missions anyway. Why not just add an Extreme toggle option like Ground Zeroes. Extra Ops, same.
Of course the whole reason for doing ops is generating/stealing resources to build Outer Heaven. Obviously there's the online MGO aspect which makes a point of base building, resource developing since it becomes a war of private armies other players have built. If you're not playing MGO, it does seem a bit pointless to spend that much time doing all that.
I'm not doing MGO, and yet I'm still playing the game.
Not quite the ending I had hoped for, but it probably would have been a bit much to ask for something that segued directly into the opening of Metal Gear. Instead we have a retcon of Metal Gear, with the odd 4th wall breaking meta twist that
SPOILER BELOW
Big Boss is you; the unnamed medic you created in MGS5.
Added spoiler tag (highlight to reveal) - SamuelRSmith








