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Forums - Gaming - How do you guys feel about the used market?

 

Would the industry be better off without used games?

Yes 27 20.61%
 
No 104 79.39%
 
Total:131
spemanig said:
generic-user-1 said:

making software resellable isnt ludacris,  its our good right as consumer to resell our stuff.


Forcing a company to build a system in which their consumers can make money of their games in their own store is 100% ludacris. That's like forcing American Eagle to build thrift stands in their stores so that customers can sell their old AE clothes there.

That's not your right as a consumer at all. If you want to sell a game, you sell it on your own marketplace, not the company's. And since that's impossible with digital without forcefully violating a company's rights, it's never happening.

just let me deactivate a game by steam and sell it where ever i want.  thats my right as consumer



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RubberWhistleHistle said:

if you want to get a game for a 20 year old system, how do you go about doing that? isnt that a big point about why the used game market is a good thing? if old games are going to be preserved, these kinds of questions have to be answered. The way nitnendo handled transfering digital content from wii to wii u was absolutely horrid, for example. 


Clearly, you didn't read either. He was talking about playing OLD GAMES on OLD SYSTEMS. I was addressing that specifically.

The way Nintendo handled it was bad, but it's not like it's the only way to handle it. Again, look at Steam. There are no generations there. It's just one market place.

That's how digital on consoles will become. The NX's market place will just be the eshop, only with NX games added.



No problems with it, it makes games that are out of print available physically



generic-user-1 said:

just let me deactivate a game by steam and sell it where ever i want.  thats my right as consumer


No, it's not. Steam games are not separate from steam. There is no way of selling the game without transfering it to another account, which would necessitate the need for a market place within the marketplace, AND a Valve enforced way to delete the game from your HDD, including potential copies, which is absolutely not within your "right as consumer." Too bad.



spemanig said:
generic-user-1 said:

just let me deactivate a game by steam and sell it where ever i want.  thats my right as consumer


No, it's not. Steam games are not separate from steam. There is no way of selling the game without transfering it to another account, which would necessitate the need for a market place within the marketplace, AND a Valve enforced way to delete the game from your HDD, including potential copies, which is absolutely not within your "right as consumer." Too bad.

you could just make games to giftcodes if you deactivate em. no problem... and the game doesnt have to be deleted it just could be deactivated



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spemanig said:
RubberWhistleHistle said:

this is precisely the problem with this system that spemanig is advocating. We have to give up our power to own something forever and put WAY too much trust in the developer to keep these games available. 

Also, what happens when a company takes a shit and they shut down servers, and the games are lost forever? 


You'd still own the game forever. Do you have any understanding of how digital games work? It isn't some imaginary IOU. It's 2015. Just because you can't touch something doesn't mean it isn't yours.

That wouldn't happen. There's too much money to be lost for that to happen. If, say, Valve went bankrupt tomorrow, Steam wouldn't just end. Someone would buy Steam and continue making the profits off that marketplace.

I know digital seems like this new and scary abstract frontier where content seems imaginary, and you can't touch the stuff you own so it doesn't seem real at first. I promise you, it is real.

Roms, a form of digital game media, preserves old games as we speak. If the gaming apocolypse really did happen to one of these companies, and it won't, they'd be what preserves those games too.

But basing consumer fears on an absurd gaming apocolypse is, well, absurd.

bolded: ok well, that is all well and good if EVERYTHING runs completely smoothly and there are no hiccups or problems at all starting from now until 20 years from now.

which we know is hardly ever the case. ill provide some examples. first of all, what if your console suddenly stops working and there is no way to retrieve the data on the console? all the sudden, you didnt just lose a piece of hardware, but an entire library of possibly 80+ games that you have to figure out how to get again. and what about the scenario where, you are  born in 2015, and in 2035, youd like to explore what kinds of games a (hypothetical) all digital PS4 had. again, we have to put trust into publishers to keep these games available for us and future generations. a user eariler mentioned pokemon stadium. if the N64 were all digital, would he be able to still get that game? maybe not.

also, what if the rights to some obscure niche games is not feasible? would they take on the cost of this upkeep just so a couple people can download the game a month? what about when a remaster (oh God, no!!) of an old game is coming out? would you put it past them to keep the older version still available? i wouldn't! again, way too much trust is put into publishers to do the right thing when we could reclaim our power by buying physical products and keeping them.

there are so many problems with this system you are talking about in so many aspects, and i have yet to see you properly address them. all you have said is that, "well if you download it you have it. badda bing badda boom, simple as dat" well, real life isnt that simple.



generic-user-1 said:

you could just make games to giftcodes if you deactivate em. no problem... and the game doesnt have to be deleted it just could be deactivated


It would definitely have to be deleted, or someone could just reactivate it through nefarious means, and very easily. But sure, they could do gift codes. But that is a just a loop hole. The government can't force any company to require a gifting system, and that isn't a consumer right at all, and just because everyone knows it would be for selling games, on paper, it's just for gifting games, which someone could easily do in real life with real money.

So again, not happening.



One of the benefits of console gaming is the ability to pawn off unwanted games and acquire new-to-you titles on the cheap. Not a big fan of the biggest face of used games, though (GameSlop).



Ka-pi96 said:

Except it already is. The Wii's online has already been shut down and now Xbox 360 is starting too. The Xbox Live Indie marketplace will shut down in 2017 (source) and from then on there will be no possible way to buy any of the games that were released on it. It's only a matter of time until the same happens to the rest of XBL on 360 and PSN on PS3.


The wii shop channel wasn't shut down at all. Only the multiplayer. Shutting down a subsection of a market place is completely different from shutting the whole thing down, with reguards to the 360.

It's not "only a matter of time" for the rest of it.



spemanig said:
Wonktonodi said:

some people already do it now, they set up an acount for a single digital game purchase then when they are done sell the acount. Thus "used" digital games.


And loop holes like that will always exist, but there's no way that method will ever become as mainstream as the current used game market is. It's too much convoluted work for too little reward.


Shoud all physical media disapear for video games I could see a new market place forming for people to buy and sell acounts