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Forums - Gaming - Remasters, Remakes, and Ports.....

kekrot said:
d21lewis said:

One more:  Super Mario All-Stars: Exact same gameplay, glitches, etc.  Different graphics and sound.  What is it?

Oh, one thing I didn't mention in the OP:  Every game in this thread so far is a game I actually owned and still own (both versions) right now at this very moment.


All-Stars doesn't have just the same glitches.

Now, I'm not a NES programmer but somehow I doubt they could port NES code with ease to SNES. If not, then All-Stars is a full-blown remake, even with the identical gameplay and levels. 

The gameplay was SLIGHTLY different. It was easier to use the turtle at the end of 3-1 to get your 100+ free men. And when you hit a brick block, Mario would "float" a little upwards.  It was definitely different than the NES version. Further proof that things were more built from the ground up than just copied over.



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Michelasso said:

 FF VII is a good example because technically the Steam version has been remastered. The problem is that it has been one of the crappiest remasters ever. If it was properly done the remaster itself could have been close to the "remake" the nostalgic of turn based combat were dreaming of.

Hopefully SE is fixing that on the PS4 version. 

The steam version isn't a remaster.  It's a digital version of the port that was available on the PC in 1998.  The only change was an increase in the resolution options up to 1080p.  So it's a port for a system that allows scalable resolutions by default in most games.  None of the assets were updated in any way.



CladInShadows said:
kekrot said:


All-Stars doesn't have just the same glitches.

Now, I'm not a NES programmer but somehow I doubt they could port NES code with ease to SNES. If not, then All-Stars is a full-blown remake, even with the identical gameplay and levels. 

The gameplay was SLIGHTLY different. It was easier to use the turtle at the end of 3-1 to get your 100+ free men. And when you hit a brick block, Mario would "float" a little upwards.  It was definitely different than the NES version. Further proof that things were more built from the ground up than just copied over.

It felt the same to me! And ask the glitches I used (like his to get to the top of the screen on level 2-1, for example) still worked. I guess they did it on purpose for guys like me--which is actually pretty cool.