Wizardry IV: The return of Werdna. Basically every Wizardry Game of the Llylgamyn era was hard as fuck, but that one really took the cake. I never managed to get even up to the cosmic cube (a 3D Labyrinth designed to completly kill your mapping), let alone out of it and get one of the 7 endings. That game's first level alone is more difficult than many games on impossible difficulty settings. It went so hard that the second edition of the game had a sealed letter in it's box with the solution of the very first riddle: how to get out of your 2x2 prison cell. And that one is by far the easiest trial in the entire game, and most upcoming ones have cryptic riddles inside of riddles and hints in the form of cryptic riddles. And a golden ending which would back then probably nobody think of as to how to achieve it (first, you need to finish an insane continuation of fetch quests, changed your alignement, choose none of the final weapons when prompted to, walk on thin air above the final level without any hint about this being possible in just that single square, teleporting back all the way down to the starting level in the dungeon, find the square which lets you teleport below the lowest level, and then ascend the tree of life, of which you must know the whole mythology around it (not included in the game) to even start to climb it - and realise from it's cryptic delivery that this is the tree of life in the first place!) Phew, that was long.

















