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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18

Finally got around to making a level !

8A3C-0000-0092-78B8

It's not the worlds best, could definitely use a bit of tweaking but had a lot of fun making it!



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S.Peelman said:

Yeah I'll try it again later

Also, while making my Bowser level, I found out that he'll shoot the fireballs once you're three screens or less away, so two in-between Mario's screen and Bowser's.

Ah good to know. I put them on diferent heights to solve that 'problem' or on the sub level. Yet that can be difficult when the level is already cramped.
Btw does he ever shoot to the right? Maybe you can have safe play area to the right of him (unless he needs to be at his bridge ofcourse)

I wish you can have more sets of doors and pipes, I keep running out. (And blocks, no clue why there is a limit to the standard background blocks...)

You might want to hold off for a bit on Companion Bill, I've got some ideas for the easy version, simplified puzzles yet mostly sticking to the same path. Should be a good training ground for the version that's up atm. Wish I could 'work' on it now :)



SvennoJ said:
S.Peelman said:

Yeah I'll try it again later

Also, while making my Bowser level, I found out that he'll shoot the fireballs once you're three screens or less away, so two in-between Mario's screen and Bowser's.

Ah good to know. I put them on diferent heights to solve that 'problem' or on the sub level. Yet that can be difficult when the level is already cramped.
Btw does he ever shoot to the right? Maybe you can have safe play area to the right of him (unless he needs to be at his bridge ofcourse)

I wish you can have more sets of doors and pipes, I keep running out. (And blocks, no clue why there is a limit to the standard background blocks...)

You might want to hold off for a bit on Companion Bill, I've got some ideas for the easy version, simplified puzzles yet mostly sticking to the same path. Should be a good training ground for the version that's up atm. Wish I could 'work' on it now :)

Yeah only four doors and the limit on blocks have been a problem more than once now .

Haven't tried to put Bowser to the right of Mario, could work, though once he's 'activated' he does simply turn around to face Mario if needed. He doesn't need to be at his bridge in any case, he can be put anywhere and he and the bridge work normally. In levels other than the Castle, he'll even still die the same once you hit the flagpole, just falling through whatever is under him lol.



Easy version is finished. It revealed some problems with the original which I fixed as well.

Easy version (less danger, less taxing jumps) 013C-0000-0095-2F20
Hardcore version (Bill shoots, extra puzzle) 9238-0000-0095-2B39



Uploaded my new level. It's pretty weird, but I'll let you find that out for yourself.

E407-0000-0095-33E8

Tell me what you think.



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S.Peelman said:

Here's "Bowser & The Towers of the Hound".



Probably my most elaborate level yet. The most challenging, but also with the most secrets and alternate paths. If you look hard enough, this level can actually be quite fast and easy. As the name states, it's a Castle level, ending with Bowser himself!

ID: 5220 0000 0094 1E3D

EDIT: Slight graphical glitch removed, so new code. Just in time, nobody played it yet .

Awesome level, great visual design and you got the difficulty just right.
I played through it twice and checked it out in the editor. Nice secrets :)



I'm really pathetic and have no friends. Please excuse the trolling message that used to be here, I don't know any better.



My new level is called falling floors. Hope you like it.

EAD9-0000-0096-66BB



S.Peelman said:

Here's "Bowser & The Towers of the Hound".



Probably my most elaborate level yet. The most challenging, but also with the most secrets and alternate paths. If you look hard enough, this level can actually be quite fast and easy. As the name states, it's a Castle level, ending with Bowser himself!

ID: 5220 0000 0094 1E3D

EDIT: Slight graphical glitch removed, so new code. Just in time, nobody played it yet .

Great level! I didn't think it was too challenging (maybe I just found  an alternating path), difficulty was just right. 



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Samus Aran said:
My new level is called falling floors. Hope you like it.

EA9D-0000-0096-66BB

Fun level! I died a few times, yet not that hard once you know what's coming. The screen is just slow / too far zoomed in.
Btw code is EAD9 not 9D