By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Digital Foundry: How Sony Santa Monica Mastered PlayStation 3

To start.

"We're currently working on our analysis for Sony Santa Monica's remastered edition of God of War 3 for PlayStation 4, but in the meantime we thought we'd republish our original tech interview with the team, produced in the wake of God of War: Ascension's release and covering the development of both of Kratos' PS3 outings. Originally, this piece was published with a frame-rate analysis video of the spectacular opening level of God of War 3 on PlayStation 3. We've swapped that out with a new performance test, featuring both PS3 and PS4 versions of the game, compared head-to-head. That 1080p60 remaster we discussed with SMM at the end of this article, almost two years ago? Well - there it is."

So for while just read this good article.

http://www.eurogamer.net/articles/digitalfoundry-how-sony-santa-monica-mastered-the-ps3

I will update the thread whne the PS4 x PS3 comparision get out.



Around the Network

That opening scene of GOW3, man. After finishing GOW2 and being left in a cliff-hanger, that opening of GOW3 was all it needed to be. Fucking brilliant.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

SSM were wizards to create GOW3 on ps3 when I think about the opening its sooo astounding



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

AbbathTheGrim said:
GOW2 and being left in a cliff-hanger

Is there a better example of a cliff-hanger than that of GOW2? I mean, they are literally hanging on a cliff at the end of the game.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1