http://www.next-gen.biz/index.php?option=com_content&task=view&id=9149&Itemid=59
| By Edge | |
| How videogames are invading the big screen, again, including a comprehensive run-down of all the major titles making their way to Tinseltown. | |
Even before Hollywood’s screenwriters went on strike, Tinseltown was desperate for new ideas. Having translated most popular comic book characters, and even niche superheroes, to the big screen multiple times through reboots and sequels, videogames have become the ‘new comics’ in Los Angeles. Despite the majority of videogame translations tanking at the box office, including high-profile $70 million potential blockbusters like Doom and everything controversial independent filmmaker Uwe Boll has done (most recently the $60 million star-studded fantasy film In The Name Of The King: A Dungeon Siege Tale), Hollywood continues to license videogames in the hopes of capturing a global audience of gamers. What Hollywood has been oblivious to over the years, perhaps focusing more on the few box office hits like Mortal Kombat, Tomb Raider, Resident Evil, Hitman and Silent Hill than the dozens of financial failures, is that gamers can be particularly demanding consumers. While it’s relatively easy to market even a bomb into an interesting premise through a 30-second trailer, gamers comb the web for every piece of information on new game releases. That’s the reason bad games don’t become blockbusters, but horrible movies do break $100 million at the box office. “The competition for intellectual properties that have any sort of market recognition is clearly fierce.” These same gamers who are so wary of spending their £40 on a new game aren’t about to throw away £7 on another shoddy videogame translation. “You need these kids to come in on a film’s opening Friday, because they’re texting their friends right after the movie and you no longer have until Sunday,” says Michael Cerenzie of CP Productions, which is producing the Joust and Area 51 videogame-inspired movies. But things are changing in Hollywood, at least according to the producers involved in some of the upcoming videogame adaptations – and there are dozens of them coming soon to a cinema near you (assuming the writers’ strike is resolved and that Hollywood’s actors and directors don’t strike in June when their contracts are up). “The competition for intellectual properties that have any sort of market recognition is clearly fierce,” says Scott Faye, producer of the Max Payne and Alice videogame adaptations. “If a game’s relatively successful, you know you can get the attention of that fanbase, and if you broaden the film you stand the chance of at least not failing relative to expectations and budget and many other things. Videogames have matured, and it’s an incredibly viable medium now for films. As games become more narrative and character-centric, there are fewer people in Hollywood studios that can look at a game and say: ‘Great, but where’s the movie?’” Just as gaming has become a global business, topping $17.9 billion (£9 billion) in the US in 2007 and nearing $40 billion (£20 billion) worldwide, more Hollywood writers, directors, producers and studio executives who have grown up gaming have assumed positions of power. In addition to finding Hollywood more receptive to games as source material for film franchises, the belief goes that these producers are more endeared to these gaming properties and less likely to butcher them into plotless action fodder. “There is nothing more boring than seeing a movie that is a straight adaptation of a videogame,” says Paul W S Anderson, who has had box-office success with Mortal Kombat and Resident Evil films. “A lot of hardcore gamers complain that videogame movies don’t stick exactly to the games, but frankly that would not be an enjoyable experience because if you’ve already played the game you know what’s going to happen.” It also helps that Hollywood has a short memory when it comes to box-office duds like DOA, Doom and BloodRayne. “No disrespect to DOA, but for me DOA was not really a movie and it was only released on 500 theatres,” says Adrian Askerieh, producer of Hitman and the upcoming Spy Hunter and Kane & Lynch movies. “Doom had a damaging effect for a limited time two years ago, but movies like Hitman and Resident Evil Extinction are really helping more games head to the big screen. When you look at Prince Of Persia being made at Disney with Jerry Bruckheimer, I think we are absolutely in a new era for videogame movies. We’re entering that period of time like comic book movies did following the success of X-Men and Spider-Man, where AAA videogame movies are now being made.” Stuart Beattie, who wrote the screenplay for New Line Cinema’s adaptation of Epic Games’ Gears Of War, believes it’s just a matter of time before a videogame movie hits the jackpot. The original Tomb Raider has come closest, so far. “Hollywood likes to do what’s proven,” explains Beattie. “They’ve already proved that books work, and plays can work, and recently that comic books can work. But they’ve yet to have a film be as successful as, say, Spider-Man, that’s based on a videogame. We had the same thing with Pirates Of The Caribbean. They didn’t want to base a film from a theme-park ride. But now that it’s done and it’s been successful they’re looking for what other theme-park rides could possibly work as films.” Many eyes are looking at Prince Of Persia to serve as that potential blockbuster that will define videogame movies and catapult the genre into a legitimate contender. Jerry Bruckheimer, who’s not a gamer, went straight to the source after acquiring the rights to the franchise and teaming up with Disney to produce a trilogy of movies. He hired the creator of the game, Jordan Mechner, who had no previous background in writing movies, to tackle the script. Mechner paints a picture of Bruckheimer as a very hands-on producer who’s involved in every aspect of his films. “Really, the process of making a videogame and making a movie are similar, although the scale of the movie is a lot bigger, in terms of the resources, the number of people, and the amount of money that gets spent,” says Mechner. “Still, both the movie and the videogame are team projects. They both use highly skilled, trained craftsmen and the success of a project really depends on everything coming together and firing on a lot of cylinders at once.” Bruckheimer thinks that, whether a film is based on a videogame or theme park ride, “it’s always telling a great story and having great characters – it’s all the same. It’s all about creating interesting characters, a wonderful plot and story and engaging an audience. That’s the key to all of it.” Much like the Pirates theme-park ride allowed Bruckheimer and his creators to run with new story ideas and develop a trilogy, many videogames offer that freedom to screenwriters and directors. Comic book scribe Grant Morrison, who wrote the script for Paramount Pictures’ Area 51 adaptation, enjoyed translating Midway’s sci-fi game to film. “The videogame adaptation allows writers to create new contemporary screen heroes for the 21st century.” “Videogame protagonists tend to be badass military cyphers, assassins and thugs; adapting them to the big screen can be more interesting to a writer than adapting someone else’s Spider-Man or Batman, where the heroes’ personalities are established,” says Morrison. “The videogame adaptation allows us [writers] to create new and more contemporary screen heroes for the 21st century while still enjoying the safety net of an established franchise.” With Hollywood and game adaptations going strong in both directions, as more game studios license movies and TV shows for the same reason movie studios acquire videogame rights, the two forms of entertainment are inspiring one another. “Films like 300 and Sin City are doing a really artistic approach to storytelling,” says Cos Lazauras, vice president of production at Halcyon Games, which is turning the new Terminator trilogy of films into games. “That becomes very inspirational to the gaming community, who for the most part are big movie fans, and that opens up all sorts of different ideas and concepts of the imagination in general. So I do think that the film space drives game design and concepts in games are inspiring Hollywood. Even when the two industries weren’t together and collaborating, they inadvertently were kind of driving each other without knowing it.” That inspiration was evident to anyone who read reviews of 300 before it became an international sensation. Many movie critics, the majority of whom wouldn’t know a game controller from their elbow, complained that the film’s writer, director and producer Zack Snyder’s film looked like a videogame. But Snyder, who’s an avid gamer, realizes the vast differences between the two competing forms of entertainment. “At first, people in Hollywood were like: ‘Games and movies are the same’,” he explains. “The gameplaying experience is different from a movie. Kids who play videogames like to watch movies. And people who watch movies like to play videogames, but they’re like lunch and dinner. They inform the other thing, but they don’t replace it. A game can be supplemental to a movie or vice versa, but the idea of recreating the gaming experience in a film doesn’t translate.” With big-budget movies in the works based on everything from Max Payne to The Sims, Hollywood isn’t about to abandon the potential cash cow that games can provide. What remains to be seen is whether these new films will learn from the mistakes of the past. Alice Based on American McGee’s take on Alice In Wonderland, Sarah Michelle Gellar is no longer officially attached to this film, but Universal is. Talent: Producer Scott Faye and director Marcus Nispel Alone in the Dark II Christian Slater, Tara Reid and Uwe Boll are removed from this direct-to-DVD sequel, although Boll produced. Writers/directors Michael Roesch and Peter Scheerer focus on a witch-hunt in this film, which will loosely tie in to the new Atari game. Talent: Rick Yune, Lance Henriksen, Rachel Specter and Jason Connery Area 51 Based on Midway’s sci-fi firstperson shooter franchise, Paramount Pictures has big plans for this action flick. Talent: Comic book writer and artist Grant Morrison BloodRayne III With sales of the straight-to-DVD BloodRayne II: Deliverance still going strong, Uwe Boll plans a third and final movie set in World War II. Talent: Boll will produce and direct, and says he’d like a new actress as Rayne Castlevania After the success of Silent Hill, Konami’s bringing another key franchise to the big screen. Talent: Paul W S Anderson is on board to write and produce City Of Heroes NCSoft has had great success with its City Of Heroes and City Of Villains franchise, and these videogame superheroes are now heading to the big screen. Talent: Transformers producer Tom DeSanto plans a trilogy of films based on the hit superhero MMO. Driver After several failed starts, this film is currently in the garage for yet another script tune-up. Talent: Impact Pictures’ Paul W S Anderson and Jeremy Bolt have been sitting behind the wheel of this franchise for a long time. EverQuest Sony Pictures is exploring the big-screen potential for Sony Online Entertainment’s key Talent: A big-name producer is developing this project, according to SOE president John Smedley Gears Of War Epic Games has already topped Halo in the movie licensing game, as Gears Of War has a studio in New Line Cinema and a completed script. Talent: Stuart Beattie (Pirates Of The Caribbean) delivered the script and a director is currently being sought. Getting Up Although Marc Ecko’s game flopped, Paramount Pictures and MTV Films have optioned a film version focused on the graffiti action tale. Talent: Writers Sean O’Keefe and Will Staples have completed the script about Trane’s adventures. |
God Of War
With a lack of Sony synergy, Sony Pictures looked past Sony Computer Entertainment’s interactive juggernaut and allowed Universal to cash in on this Greek action monster.
Talent: David Self (Road To Perdition) has finished the script and game creator David Jaffe has his eye on Djimon Hounsou as Kratos.
Release: TBA
Prospects: Universal Pictures has a number of videogame movies in the works, and this best-selling game franchise, which has a new PS3 iteration on the way, is its biggest – especially post-300.
Joust
‘Gladiator meets Mad Max’ in this future action flick that reinvents the classic arcade game and is set in Las Vegas 25 years from now.
Talent: Producers Michael Cerenzie and Christine Peters have a completed script by Marc Gottlieb.
Release: 2009
Prospects: With a new comic book, the movie and a new game from Midway, Joust could be the first classic game to succeed on the big screen.
Kane & Lynch
With the success of Hitman, Lions Gate has fast-tracked this film, acquiring it even before the game shipped to poor reviews.
Talent: Producer Adrian Askerieh has a completed script by Kyle Ward
Release: 2009
Prospects: Even negative reviews of the game talked positively about the great story concept, so this could work as a buddy action movie.
Max Payne
Filming in Toronto this winter, after nearly ten years Max Payne is finally heading to the big screen.
Talent: Producer Scott Faye, director John Moore, writer Beau Thorne, and Mark Wahlberg in the title role.
Release: 2009
Prospects: Wahlberg has a loyal fan following and can be a solid actor, which should bring depth to this gritty action film.
Metal Gear Solid
Following its Silent Hill movie, Sony Pictures is once again working with Konami on one of the most anticipated videogame adaptations outside of Neill Blomkamp’s currently ‘dead’ Halo adaptation.
Talent: None confirmed
Release: TBA
Prospects: If the right talent is assembled in front of and behind the camera, and this film is made with North American movie-goers in mind, it could be a huge hit. Then again, any film that exactly follows the storylines of any of the games would most likely bomb.
Mortal Kombat Devastation
This film is supposed to be a reboot of the franchise, rather than the third film in the series.
Talent: Producer Larry Kassanoff and his Threshold Entertainment company have been behind all things Mortal Kombat.
Release: TBA
Prospects: After the original film was a hit, the sequel tanked, but gamers are still getting new games every year from Midway. This film has the potential to draw an audience, if only out of curiosity.
Onimusha
Capcom’s time-traveling warrior tale is set to film in China with the man who translated the dark Silent Hill for the big screen.
Talent: Producer Samuel Hadida, director Christophe Gans, screenwriters Leslie Kruger and John Collee
Release: December 2009
Prospects: The $70 million budget should go a long way filming in China, and the game series has a strong following around the globe.
Postal
Uwe Boll wrote, directed, produced and stars in this movie, which has almost nothing to do with Running With Scissors’ controversial shooter.
Talent: Dave Foley, Zack Ward and Verne Troyer star in this comedy
Release: June 2008
Prospects: At screenings and film festivals around the world, this film has divided audiences down the middle. They either love it or hate it. With a much lower budget than In The Name Of The King, Postal at least has a better chance of recouping its costs.
Prince Of Persia
Jerry Bruckheimer has gone from theme-park pirates to videogame princes and brought Disney Pictures along for the ride.
Talent: Producer Bruckheimer enlisted game creator Jordan Mechner to write the script.
Release: TBA
Prospects: Bruckheimer knows blockbusters, and Mechner’s involvement should ensure gamers enjoy this action flick as much as mainstream audiences. Disney has already signed on for a big-screen trilogy, and Ubisoft has new games in the works.
The Sims
After a TV series never panned out, Electronic Arts has licensed its best-selling game franchise to 20th Century Fox.
Talent: Producer John Davis has enlisted screenwriter Bryan Lynch to bring The Sims to the big screen.
Release: TBA
Prospects: The Sims certainly has its global following, as well as the largest female gaming base of any game series, but turning it into a successful movie won’t be as easy as EA’s game take on Fox’s hit The Simpsons.
Spy Hunter
After John Woo came in, changed the script and left, it looks like The Rock may finally be getting behind the wheel of the Interceptor.
Talent: Producer Adrian Askerieh, writer/director Paul W S Anderson, and Dwayne ‘The Rock’ Johnson
Release: 2009
Prospects: Universal Pictures wants this to be its own James Bond-style franchise with The Rock in the driver’s seat. With a big budget, the time being taken on this project should help avoid another Doom.
Street Fighter: Legend of Chun-Li
Capcom is allowing Hyde Park Entertainment and 20th Century Fox to handle the movie work this time around with this new action flick.
Talent: Director Andrzej Bartkowiak, screenwriter Justin Marks, and actress Kristin Kreuk as Chun-Li
Release: 2009
Prospects: In what could be a new fighting franchise, Capcom has taken one of its most popular characters and built a film around her. Given the success of its Resident Evil movies, this should be anything but Street Fighter: The Movie II.
World Of Warcraft
Legendary Pictures will spend over $100 million on this fantasy epic based on Blizzard Entertainment’s ten-million selling MMO game.
Talent: Producer Thomas Tull
Release: 2009
Prospects: Set a year before the game’s timeline and featuring a new character as its hero, this blockbuster only needs a fraction of those ten million paying subscribers to fork out some money for a ticket to become the biggest game translation of all time. And it has a never-ending stream of sequels waiting from the MMO world.








