BraLoD said:
artur-fernand said:
BraLoD said:
artur-fernand said: This thread further confirmed that Insomniac are a bunch of morons. They spent their entire life doing games only on Playstation, 100% of their fanbase is on Sony's console, they sold a lot of games on PS1/2/3. And then they make an exclusive Xbox game, at a time when the Xbox is FAR behind the PS. Fucking genious. |
To be honest, a lot of people and even analysts were thinking PlayStation would die (as Sony as a whole) and XBOX would rule the console world last gen. You can see some of them did bad choices thinking this way and approaching XBOX over PS, even a company like Insomniac that had their entire backlog with Sony... PS4 brutal success shaked some of them back to reality and things like Street Fighter 5 exclusity will start going to Sony way more than XBOX now. We won't see much more things like Tomb Rider, a traditional PS franchise, going over to XBOX anymore from now on. The huge majority will keep multiplat as last gen and with some approaching Sony instead of the others.
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Still, during the PS3 era, not once did they went to the 360. And during the PS3's early years, they had every reason to do so. Resistance could have been an Xbox exclusive, for example.
Apparently, their reason was because Sony wanted to keep the Sunset Overdrive IP, like they did with R&C and Resistance. So they went to MS instead.
Well, fantastic, they now have their own ip. What's the next step? Probably put it on the PS4. Was it worth it then? Nope.
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They basically said it's coming to PC as well today. If it doesn't come to PS4 so they did a contract to exclude the game from PS4 with Microsoft and that would be horrible considering their fans are almost absolutely PS guys. If they value having the IP better than they fans, I'm gladly not suporting them anymore.
Spyro cries within me by saying this.
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Seems to me they had a hard look at their future direction , weighing up the pros and cons , the pros , being continue with Sony and have the safety net of steady work and nice profits and the biggest risk that of making a new IP is underwritten .
The cons , For the financial risk of a new IP Sony takes ownership , so you don't get fully rewarded if it becomes a success , also like what happened with Resistance you can be asked to make a game to order , luckly they had done a fps in the past and welcomed the return to that genre , next you can end up being more of a production line than a true studio .
It looks to me like the direction they end up going ,was to be a multi platform studio ,with their own IPs being successful enough to at least break even and eventualy making enough money to self finance, but Fuse put paid to that , so it was go back to Sony and look like you can't make it on your own , or in their case leverage their rep as Sony's top 2nd party , knowing MS would see it as a win on both the gaming and marketing sides and they continue to do like they had allways done but this time it's MS , with the bonus of keeping the IP.