Let's start a discussion here: digital downloads and DRM (or any other form of restricting your game access rights). As we observed in the last few years, digital is on the rise. All consoles now have it and PC pretty much is entirely digital, with several games releasing only on Steam without physical copies. It's not like it doesn't have advantages: you can't lose our scratch a digital copy, you don't have to go out and buy or wait for Amazon to deliver it. It has its fair share of disavantages: you can't resell, lend to a friend or just take it for a gaming party at a friend's house.
But what I want to discuss here is the biggest issue with digital copies: DRM and other restrictive methods. From my perspective, if I buy a game, it's mine. Nobody has the right to take it from me. If I break the disc, my fault and I should buy a replacement. That's pretty much what happens if you buy a car or a TV. But not a digital game. You aren't buying a product, you are buying a license. Let's looks at some examples:
- Steam: all games are linked to your account. Previously, if you were banned, you would lose them, but they changed this policy. However, your games depend on an online DRM check. You have offline mode, but it is just a big timeout for checking with the servers. If Valve closes Steam for some reason, you would lose the games. Yes, I know, they said they would release a patch before going down to avoid this, but do you believe on that? It would be probably a publisher's call instead of theirs. We know the games are cheap on Steam, but why? Because they are digital? Well, it doesn't make the games cheaper on PSN or Live. I believe they are cheap because you aren't buying the real game, but something that can have the pull plugged anytime.
- PSN: except PS+, normal digital downloads doesn't look to have an online check. However, while the PS3 allowed you to backup your game's installation, the PS4 still won't allow that. If a game gets removed from PSN or if I get banned and my PS4 breaks, I will lose my digital collection.
- Google Play: if your Google account is banned, you better backup your APKs. You won't be able to download nothing you've payed or login in your device.
- Always online games that simply shouldn't be: ok, I get why MAG and Titafall won't work when the server goes down. They are based only on teams fighting online and things like that. No problem. But what about Destiny? Ok, it's reasonable to think we can't play online co-op raids and team deathmatchs when they shutdown the servers, but why the campaign? I've played it, the online component is just random matchmaked guys shooting at aliens with you. It would work without it. The same with The Crew. It's basically the same as NFS: Rivals, but the second one works offline. Why force me to have random matchmaked guys just for the sake of adding 5% more cars to a city.
All these games could work offline. But publishers love the idea of pulling the plug of a game. How about shutting down Destiny when Destiny 2 comes?
So in the end, in both cases, I don't own what I buy. I didn't commented about Live because I don't have the necessary experience to say what happens in that case with 360 and X1.
It looks cheaper, it looks easier and publishers love it. The last part worries me, since normally our interests and theirs are pretty much opposite. With piracy, the situation is even more pathetic: sometimes people who buy a game will have issues with DRM but cracked copies will work like a charm.
Now, great VGChartz community, where are your 2 cents? Digital or physical? Online-only or games with offline modes?