Before you go running off to download it the reports say that the version leaked is extremely unstable and missing the City of Jerusalem.
Anyways, I think this is a great example of why console devs hate the PC market. Based on second-hand info I've gotten, there was an unofficial dev responce which basically said the game wasn't even finished yet. This prompts me to wonder what kind of security precuations are being taken if a game that is probably 8GB is being stolen out from under their noses. It sounds like a physical breach of security tbh.
If its a reviewer leak they could easily mark every version they give out and track down the leak, or even better they could require all preview and review copies be played via online authentication. And in-house copies for the dev team could similarly require authentication from a local server to play. These things are far from foolproof but they help, particularly the identification methods as it keeps people honest.
I'm not saying it's their fault that people are pirating the game, but they need to take every precaution they can to protect their investments, and normally there would be no doubt this would hurt them since people who normally would buy the game want to get it ASAP and cave in. Lucky for them it seems, you can't get very far in the game.... Honestly I'm thinking of trying it myself since we are more than a month away from launch...at the very least I know I can't finish the game so I won't have an excuse not to buy it.










