Dr.Henry_Killinger said:
PS3 strayed far away from the trend of general electronics. Yes, it pushed HD but that was definetly not because there was an HD Craze at the time. At 600$ it was the cheapest blue-ray player avaliable when blu-ray movies were first appearing on scene as well. Not to mention, Console R&D takes place years before release so following is impractical, they'd have to predict whats going to be the trend in 2006 for a console meant to last 10 years. It was influenced more by the Xbox then current trends. Which is ultimately the problem with all consoles. Current actually means future. It also doesn't explain both exotic and proprietary hardware in all but the last iteration of the product family, which by definition doesn't follow trends. Furthermore, I'd wager that the PS4 vs PS3 had completely opposite design focuses in them, at least concerning who were the dev heads (Kutaragi vs Cerny), and their atitudes at their respective launches. No way is "You'll want to get a second job to buy one" following current trends, that is over ambition in a nutshell. |
Exotic and proprietary were not a significant barrier to consoles until this generation (really last generation, but as you said, they could not have foreseen that). Every console was different and devs were expected to shoulder that burden if they wanted to port. That changed, so Sony's approach to it changed.
The HD craze was easier to telegraph: the move to big screen and flat screen was well underway, and a few 6th-gen games even supported HD output (i want to say Tourist Trophy, and a few OG Xbox games), and of course Sony would want to be big into that.

Monster Hunter: pissing me off since 2010.










