By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Xbox One Games Need To Use Two Pools Of Memory To Achieve Optimal Performance.

So we're back to the ESRAM is the special sauce claim. Such ridiculous spin on the speed thing. Fact is you can't push several GB of data through the RAM at speeds of DDR3+ESRAM.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Around the Network

LMAO. the ps4 is more powerfull, the reason games like PES and MGS are 720p on x1 is the x1 has bottlenecks ps4 does not with deferred rendering, the more this gen goes the worse it will get for x1...new engines will push it hard and it will struggle.

Weaker GPU, worse memory setup = worse performance, it's not rocket science.

Fox engine uses deferred rendering which requires more rops, fillrate. Ps4 has it x1 does not.

The denial about this is pathetic.



pokoko said:

There is actually a quote about the XO's memory setup from Frank Savage, Xbox One Team Partner Development Lead, that you should have included:

"So the last thing you have to do to get it all composited up is to get it copied over to main memory. That copy over to main memory is really fatst, and it doesn’t use any CPU or GPU time either, because we have DNA engines that actually do that for you in the console. This is how you get to 1080p, this is how you run at 60 frames per second… period, if you’re bottlenecked by graphics."

Pow!  Your move, Playstation 4.  Your move.


Joke post??? Your move ps4?? The games and performance speak for itself............anything else is fantasy.   This is how yuo do 1080p and 60 fps......right so why can;t x1 do it barely at all compared to PS4?? The denial is sad.

 

The ps4 is more powerfull..period.



ToothFungus said:


Joke post??? Your move ps4?? The games and performance speak for itself............anything else is fantasy.   This is how yuo do 1080p and 60 fps......right so why can;t x1 do it barely at all compared to PS4?? The denial is sad.

 

The ps4 is more powerfull..period.

This thread ...



pokoko said:
ToothFungus said:


Joke post??? Your move ps4?? The games and performance speak for itself............anything else is fantasy.   This is how yuo do 1080p and 60 fps......right so why can;t x1 do it barely at all compared to PS4?? The denial is sad.

 

The ps4 is more powerfull..period.

This thread ...

Definitely sums up your post.



Around the Network

It's pretty much the reason the Wii U gets crappy ports... "We tried to make it run good" Bull shit you never optimized it for the console... Same said for Xbox One... bull shit you never optimized for the console



ToothFungus said:
pokoko said:
ToothFungus said:


Joke post??? Your move ps4?? The games and performance speak for itself............anything else is fantasy.   This is how yuo do 1080p and 60 fps......right so why can;t x1 do it barely at all compared to PS4?? The denial is sad.

 

The ps4 is more powerfull..period.

This thread ...

Definitely sums up your post.

Flaming Weazle...is that you?

You can be honest...I won't bite.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Though the article is old, it does seem interesting that Destiny required Microsoft's assistance to achieve near-parity with the PS4 version. This kind of makes it clear that the Xbox One requires more development time to optimize, but if done correctly, can seem to pull out more overall performance out of the hardware than initially believed. That, and the additional 10% of unused Kinect GPU resources seems to help as well.

I don't doubt that there's a split between "dev laziness" and "development difficulty" going on here: Microsoft's fault for requiring a fine-toothed comb of coding optimization to get the most out of the hardware; but a developer's fault for not making at least a partial effort there since it IS possible to get more out of the system.

In the case of the Wii U, though, it's almost ALL dev laziness, lol... SM3DW and MK8 stand as pretty strong evidence there is some decent power in that little 35 watt box



Check out my entertainment gaming channel!
^^/

So let me get this straight *well not that we didn't know all that already''... but X1 is easier to develop than X360 according to this person, and we will say that they didn't match the graphics of PS4 because of the difficult to dev?? Don't add up, so let's just accept the GPU problem and less bandwidth on the bigger pool.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ZyroXZ2 said:
Though the article is old, it does seem interesting that Destiny required Microsoft's assistance to achieve near-parity with the PS4 version. This kind of makes it clear that the Xbox One requires more development time to optimize, but if done correctly, can seem to pull out more overall performance out of the hardware than initially believed. That, and the additional 10% of unused Kinect GPU resources seems to help as well.

I don't doubt that there's a split between "dev laziness" and "development difficulty" going on here: Microsoft's fault for requiring a fine-toothed comb of coding optimization to get the most out of the hardware; but a developer's fault for not making at least a partial effort there since it IS possible to get more out of the system.

In the case of the Wii U, though, it's almost ALL dev laziness, lol... SM3DW and MK8 stand as pretty strong evidence there is some decent power in that little 35 watt box


Except that the reason Destiny after getting MS help met PS4 performance is because of the low demand on the game not because "if you optimize for X1 you can make it as strong as PS4".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."