Playstation_prophet said:
WTH is with 792p and 900p. I know most games run at 1080p on PS4 and I don't remember seeing anything different. How do you achieve a 792p resolution and why?
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As others have explained 792p and 900p are less pixels pushed by the GPU. As PS4 GPU is ~41% stronger than XB1 GPU, we often see this gap: 900p / 1080p or 792p / 900p which is explained by the power difference between 2 consoles.
Now why 912p (Metro redux) instead of 900p?
Why 792p (Watch_dogs, Titanfall) instand of 800p?
It's because some resolutions upscale better than others. 792p is better upscaled to 1080p than 800p and 912p is better upscaled to 1080p than 900p.
792p and 1080p are divisible by 72, hence the 792/1080p ratio is a perfect 11 / 15 ratio.
912 and 1080 are divisible by 24, hence the 912 / 1080 ratio is a perfect 38 / 45 ratio.
The lower the perfect ratio, or the higher the greatest common divisor (gcd) between native to upscaled resolution, the better the upscaling will be.