Q: That's a commanding lead over the Xbox One, and the Wii U. But what does that really mean for Sony at this stage? What actual advantage does that give you?
JR: Having momentum and having that initial success - and it is just initial, there's a long way to go yet - it puts us in good heart for the future. Some of the stuff we touched on yesterday, talking about the future, whether that's PlayStation Now, whether that's Morpheus, PlayStation TV in the nearer term - all of these things require investment.
It's much easier to make decisions like that from a position of relative success, relative strength, rather than a world where PlayStation 4 was struggling, where our momentum wasn't great. The money man would be thinking, 'hmmm, do we really want to put more into this?' Those conversations, which are very important for us and very important for the shape of the whole industry, they become easier. That can only be a good thing.
Q: You mentioned avoiding complacency at the end of the conference, and that's the most obvious pitfall from a position of strength. There was a good variety of experiences on show - is that what you were referring to? Because more so than the hardware, breadth of content has probably been the definitive aspect of the new generation to date.
JR: I think that's right. Some of that comes from the polarisation of the industry. Everybody can see that the big studios getting bigger and more monolithic, and there's this really interesting emerging sector at the entry level - I dread to use the word "indie" these days. That brings breadth and variety.
And then on the time axis, what you saw a bit of last night was the first signs of us starting to think about different audiences. Some of the games last night were 2015, possibly even beyond, where we're going to be looking at something a little bit broader, a little more mass. Those two things meant you had a range of types of developer activity, but also looking at slightly different audience profiles. You've got Bloodborne at one end of it, Tearaway at the other.
Q: Sony's stance on EA's Access initiative does seem to be against consumer choice. The official line was that it doesn't offer good value to your customers, and that's your right as platform holder, obviously. But you have Netflix there, you have Spotify, you have other services that offer content by subscription. What's the difference with EA Access?
JR: We've got to look at this issue very holistically, to look at the consequences of that service relative to existing services on our platform, relative to other services that might come along from other companies. We have to juggle a lot of balls. I don't think we're ruling anything in or out forever, but right now we don't think it's right for the platform.
Q: It does raise the question of what it would be like if every publisher had one of these services. Is that part of it?
JR: It's a sensitive area, but that's the sort of thing that we're thinking about.
The rest of the interview here....
Pretty good read all round.











