the-pi-guy said:
VanceIX said:
He said it has access to "much more RAM", which isn't true, since it has no dedicated RAM. And dedicated RAM was a bad point on the PS3 because the PS3 only had 256MB of it for the RSX and 256MB for the Cell, which in a way crippled both.
And I'm not talking about optimization, I'm talking about pure graphical power. (And PCs have mod optimization to help as well, btw)
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Fixed.
By that logic, you don't have access to a fridge, because you share it?
The advantage of dedicated RAM, is that the developer can choose where to put stuff. Dedicate 1 GB to the GPU, and 4.5 to the CPU? Done. Dedicate 4.5 GB to the GPU and 1 GB to the CPU? Done. Bam, this GPU has more than the 2/3 GB that "most cards have."
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Fixed it in an edit myself right after posting, sorry.
And your example is off. The CPU will in almost all cases be needing just as much RAM as the GPU, especially if you are playing a high-end game with a lot happening on the screen. In that case, the GPU suffers because the CPU will be using 3-4GB of RAM, leaving little for the GPU, or vice-versa, so the dev has to choose between optomizing for the CPU or the GPU with RAM. When you have dedicated graphics, the GPU can use all the memory given to it with 2-3GB DDR5, and then the CPU can use all 8GB available to it, without running into problems.
Now, if the PS4 had 12GB of RAM, with 9GB available for devs, this wouldn't be a problem, as both the CPU and GPU would have plenty of room to work with, but that isn't the case. 5.5GB for both gives little breathing room if needed.