| vivster said: I wondered when SE will finally notice it. This was way too public. |
My gut is that they knew about it for some time, but didn't have permission to do anything. It takes time for companies to decide what to do.
Still, it's a massive disappointment. What I think SE should have done is ask them to pull it until one business quarter after Type-0's console release. After that, put the fan translation on PSN and give the translators a small cut of the sales. The market who would rather play a translated game on a PSP to buy a current gen console game won't buy the game, anyway.
Of course, I also think Nintendo should have saved the Ura Project and slapped it on the Wii U eShop. Heck, if it was good enough I might've made it a preorder bonus for the real Wii U Zelda.
The problem is that these companies are too protective of the way they create content for fans. The developer studio model works, but there are more ways to do it these days. I absolutely believe the IP owner deserves a cut from sales from these fan-made projects, but I also believe that the companies should work with fan-production teams whenever possible. Rather than sending cease and desist notices, it would have been better for everyone if they had said "look, we love what you're doing, but we're also not making money from it and it threatens our current projects X, Y, and Z. Is there any way we can work together?"































