"DRM is only impacting the good-hearted passionate gamers out there," Guillaume Rambourg, vice president GOG North America, told Eurogamer Germany in an interview translated for me. "The very same gamers who are ready to spend $50 or more to own their favourite triple-A title and support our industry.
"Going through some cumbersome online activation procedure? Sometimes even having to connect to the Internet to activate the single-player mode of your favourite title? Or even worse, being obliged to remain online to play that single-player mode? That's not really the best way to reward those faithful gamers who just spent quite a chunk of their monthly income to buy your (expensive) game.
"Our industry should be cherishing and treating all gamers with respect, those people who pay our wages, servers, development projects and what not. Instead, we just make it frustrating for them to buy games. How schizophrenic is that?
"DRM is not protecting any product," he added. "It is harming your fans and your brands in the long run."
"If being a DRM-free platform was such a threat, then how come GOG.com welcomes 2 million gamers a month, distributes 755 games as of today, has been profitable from the day one; and is more 'alive and kicking' than ever, five-and-a-half years after we launched?"
"We totally believe that distributing games without DRM is a good thing for our industry," he said. "Let's make it easy and rewarding for gamers to buy games. They are not criminals and they do not need DRM."
Today GOG is the "number-one alternative to Steam", Rambourg boasted, with close to 200 publishers and developers on board. "I humbly believe we have gained a certain legitimacy and expertise, which we are always glad to share within the industry.
"We have never lost any partner who decided to give DRM-free digital distribution a try with us, which is something we are proud of. We want to make the world of gaming 100 per cent DRM-free, just like the music industry successfully did.
"It is just a matter of time until some remaining irrational fears vanish and we would be glad to speed up this process."
Full article http://www.eurogamer.net/articles/2014-06-18-gamers-are-not-criminals-and-they-do-not-need-drm
I agree that we don't need super restrictive DRM especially the need to be on-line to be able to play, but I do think that the industry needs to protect itself such as banning those who hack their console to enable it to play pirated games.







