| kitler53 said: from the small developers we have seen probably a hundred+ timed exclusives out/announced already. ..but it has less to do with profit and more to do with resources. even a moderately big team like super big games or jonathan blows team can't really manage platform parity across all platforms just because they don't have the man power. transistor will eventually come to xbone. the witness will eventually come to xbone. most of the other best indies like octodad, don't starve, outlast, mercenary kings, towerfall, axiom verge will eventually come to xbone but these developers can't seem to support both at once and sony leads the market both in sales and in respect for indie developers. multiplat will always be more profitable. the small teams that don't go multiplat are the ones that failed and can't afford the additional development to make a port. ...or MS gives the finger to by enforcing the parity clause. |
Once MS gets rid of/modifies their parity clause, which they better do soon(I think they will near E3). Multiplat development should be pretty easy now since the consoles are practically identical.
Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.
Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.
-Jim Sterling







