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Forums - Gaming - Why Isn't The Wii U Getting Third Party Support? How Can It Gain Third Party Support?

There are a hand few of Third parties on the Wii U that are getting shown love. Rayman and Project Cars are two of them. Why aren't companies porting their games to Wii U? Is it that expensive to port a game to Wii U. Before you go on telling me that Wii U is weak, why are games getting ported to PS360? I know Wii U uses PowerPC and PS4 and XB1 use a different infastructure, but it still is not that expensive to port a game to the Wii U.

Are third parties skipping it because it is too weak? Is it because it has a sall install base? Is it because they have to compete with Ninty?

How can the Wii U gain third party support?




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They are either biased, or they don't want to compete with ninty.



Probably because the game will not sell enough to make up the money that it cost to port it, or the profits will not be high enough to justify porting the game. Latter is more likely the reason.



 

Didn't you keep up with the other topic? Some people belive every developer on Earth not developing for the WiiU is biased.



UltimateUnknown said:
Probably because the game will not sell enough to make up the money that it cost to port it, or the profits will not be high enough to justify porting the game. Latter is more likely the reason.


Rayman had exclusive content which allowed it to sell well on Wii U because it was better on Wii U and not gimped. According to VGchartz the Wii U version accounted for 31% of all sales.



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- Offer to loan out some of their IP to other developers - like they did with Mario and Sega , Link and Namco. I expect Namco to annouce more Wii U games if their Zelda game sells reasonably well. If they were to offer some IP to either Squenix (say a metroid RPG) or EA (a mario sports/soccer title) - it would get some love back from 3rd parties.

- Better developer relations/support. Its STILL NOWHERE near enough compared to what Sony or MS offer in terms of technical help, marketing support etc.

- Better incentives for retailers. This is overlooked and REALLY important. The grassroots sales effort happens in Gamestop. Make them WANT to help you. They can REALLY push 3rd parties with better retail positioning, creating word of mouth etc. Nintendo just ARE NOT competing on the relationship management front here at all. (sad face)



niallyb

The Wii U probably won't gain significant third-party support during it's life-cycle. That boat has left the pier. At this point, Nintendo needs to work on getting third-parties to consider their next console--or not, if they decide to go even farther away from direct competition with Sony and Microsoft.

The Wii U did seem to have a bit of a chance of gaining more third-party support at the beginning of this generation but the fact that it failed to take off kind of killed that. Now, I can't imagine most games finding enough profit in a Wii U version for them to dedicate the resources for it. First it was competing against the PS3/360, which a massive disparity between installed bases, and now it's up against the PS4 and XO, both of which will end up with much larger installed bases before it's all said and done. There is no confidence in the Wii U among third-party publishers.



We should turn the clock back a few years ago, instead of doing whatever they wanted they should have asked to the third parties:

Hey, how do you want us to build our next console?

And third parties would have answered: With x86-64 architecture and if you don't mind a hardware that makes difference between 7th gen and 8th gen noticeable please :)

And what they did? A fuckin powerPC console (again), with a hardware not much more powerful than an Xbox 360's. And there's still people that finds strange that Wii U has no third party support.

Sorry for my english



niallyb said:
- Offer to loan out some of their IP to other developers - like they did with Mario and Sega , Link and Namco. I expect Namco to annouce more Wii U games if their Zelda game sells reasonably well. If they were to offer some IP to either Squenix (say a metroid RPG) or EA (a mario sports/soccer title) - it would get some love back from 3rd parties.

- Better developer relations/support. Its STILL NOWHERE near enough compared to what Sony or MS offer in terms of technical help, marketing support etc.

- Better incentives for retailers. This is overlooked and REALLY important. The grassroots sales effort happens in Gamestop. Make them WANT to help you. They can REALLY push 3rd parties with better retail positioning, creating word of mouth etc. Nintendo just ARE NOT competing on the relationship management front here at all. (sad face)


You mean Tecmo Koei Hyrule Warrios game?



Activision; Ubisoft & Warner all consistently release games from their biggest franchises on WiiU. Not all of their franchises, but from some of the biggest sellers at least.

Sales data:

http://www.vgchartz.com/gamedb/?name=&publisher=&platform=WiiU&genre=&minSales=0&results=200

is beginning to paint a picture of what sells and what doesn't on the console. If you have a family-friendly IP (Skylanders; Just Dance; Disney Infinity; Sonic), your game will sell pretty well. If you have a more mature themed title (Assassin's Creed; Call of Duty; Batman), sales won't be as strong.

This is particularly highlighted when you compare to the sales of PS4 & XB1:

http://www.vgchartz.com/gamedb/?name=&publisher=&platform=PS4&genre=&minSales=0&results=200
http://www.vgchartz.com/gamedb/?name=&publisher=&platform=XOne&genre=&minSales=0&results=200

WiiU versions of things like Skylanders or Just Dance put up similar - if not better - numbers than their Sony/MS counterparts. Whereas games like Assassin's Creed/Call of Duty/FIFA get absolutely obliterated by their Sony/MS counterparts.

For the time being, it seems like WiiU will keep getting the big games from the big publishers, but I question how long it'll be until we get a partial withdrawal of support with them keeping only the family-friendly titles on the console and not the more mature games.

Other publishers like Take-Two & Bethesda haven't really committed to any next-gen consoles yet. I'd imagine when they do, it will be PS4/XB1 though and there's very little Nintendo can do about that. I'm sure they were doubting going to the console in the first place and the weak sales of similar games will be the nail in the coffin for any ideas they had (if they did indeed have any).

Some publishers like EA never committed in the first place. I'm sure lots of behind-the-scenes shenanigans and bias will be called, some of which is probably correct, but judging by sales figures EA probably made the right decision. They could've given it more of a go, but I'd imagine the end result would've been largely the same.

Japanese publishers aren't really jumping onto home consoles at all. What few titles are coming out were locked down by Sony/MS long, long ago.

So all in all, there's not much Nintendo can do at this point. Their opportunity was during the whole year ahead they had, when they should've tried to build up the userbase and build up the sales of the third party games they had; as well as liaising with other western third parties to port their games across. As it stands, neither of those things happened, and they'll have to be content with taking whatever they can get; because it would be a hard sell to get a new third party on board these days when their games are likely to be outsold 6:1 by the version on competing consoles.