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Forums - Microsoft - Microsoft GDC Summary so far

http://www.xbox-scene.com/  Did a nice summary so figure I pass it along.

 Here are the highlights:
* "The Xbox 360 community has unlocked over 1 billion achievements," says Schappert
* Over $250 million has been spent online in the Xbox Live Marketplace.
* How popular is Halo 3's saved films feature? Over 1,000 pieces are uploaded by the Halo 3 community every day -- that's 30% more than Youtube, claims Schappert.
* Over 800,000 downloads of the XNA toolset have occurred. It's been adopted by over 400 universities worldwide.
* DreamBuildPlay hoped to spur on creativity, and the results were "incredible." Over 200 games were submitted to the competition.
* Community games will be distributed through Xbox Live. "Xbox Live Community Games" will give creators a huge audience to share their creativity with. Game distribution will be democritized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps."
* Chris announced that Dishwasher, and 6 other community games will be available for you to try FREE on XBL marketplace later today.
* Also announced XNA games are coming to Zune.
* Tim Sweeney & Michael Capps from Epic are on stage showing off the next gen of Unreal Engine
* Over 1,000 games on Xbox 360 by the end of 2008, promises Schappert. And that excludes Xbox Live Community Games
* April 29th bring GTAIV to Xbox 360, "on day one." Starting Fall 2008, GTA DLC will hit Xbox Live Marketplace.
* A new guest on stage -- Team Ninja's Tomonobu Itagaki! He's here to demonstrate Ninja Gaiden 2. June 2008 is the release date.
* Peter Molyneux to show us Fable 2
* Cliffy B just burst through the set w/ Lancer to announce Gears of War 2 coming this November, exclusively on Xbox 360.

* Press Release: Xbox 360 Becomes First Video Game Console Ever to Invite the World to Create Original Games and Share Online With Millions


In a landmark announcement during the keynote address at the annual Game Developers Conference (GDC), Microsoft Corp. promised to soon allow Xbox LIVE members to play, rate and share community-created games. As the first in the industry to pioneer high-speed online gaming and high-definition games, Xbox 360 once again broke new ground by introducing a new, open distribution service for games created by the community and soon playable by its 10 million Xbox LIVE members. Community-created games on Xbox LIVE will quickly double the size of the Xbox 360 game library. By the end of 2008, Xbox 360 owners will have access to more than 1,000 games, making it the largest, most creatively diverse library across all next-generation platforms.

"The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world," said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. "Our goal is to drive a creative and social revolution in games with the same transformative power that we've seen in digital music and video sharing."

Inviting Everyone to Share Their Own Games With Millions

Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace:
· "JellyCar." Created by Walaber from the United States, this game is about driving a squishy car through squishy worlds, trying to reach the exit.
· "Little Gamers." This is a 2-D high definition action side-scroller based on the famous Web comic "Little Gamers" created by Loïc Dansart, a 24-year-old software developer from Belgium.
· "Dishwasher." An intense 2-D action platform game created by James Silva from the United States, "Dishwasher" has a unique, highly stylized look and fast and fluid action.
· "TriLinea." This puzzle game created by Edison S. Prata Jr., Renato Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced action with strategy.
· "RocketBall." Created by Tyler Wanlass, Patrick Murty and Todd Barrons of the United States, this neighborhood game of dodgeball explodes onto the street with fast-paced multiplayer action.
· "ProximityHD." This game, created by Brian Cable from the United States, takes the essence of strategy games -- battles for control of territory and armies -- and distills it down to a simple, easy-to-understand set of rules for casual players.
· "Culture." Created by independent game development company Hidden Path Entertainment from the United States, "Culture" contains challenging games and puzzles based on beautiful flowers.

An Xbox 360 community game created using Microsoft's XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.


* Press Release: Microsoft Provides Thrilling First Look at Xbox 360 Blockbuster Portfolio for 2008, Announces "Gears of War 2" Ships This November

Today at the Game Developers Conference (GDC) 2008, Microsoft Corp. provided an exciting glimpse at what promises to be another landmark year for games and online entertainment on the Xbox 360 platform and officially announced the launch of "Gears of War 2," exclusively for Xbox 360 this November.

Providing a dramatic close to Microsoft's GDC keynote address, Epic Games Inc.'s lead designer Cliff Bleszinski announced that the epic saga of Marcus Fenix and Delta Squad continues exclusively on the Xbox 360 this fall with "Gears of War 2." This highly anticipated sequel to the 4.5 million-selling blockbuster "Gears of War" delves deeper into humanity's struggle for survival against the nightmarish Locust Horde, and promises to take high-definition visuals to a whole new level.

In addition, acclaimed developer Peter Molyneux of Lionhead Studios took the stage to showcase exciting new multiplayer features for "Fable 2," introducing dynamic cooperative play, a first to the franchise. Molyneux also announced that later this year, and before the launch of "Fable 2," gamers can get a sneak peek at the game's world when the "Fable 2" pub games debut as a stand-alone download on Xbox LIVE Arcade. When "Fable 2" launches, gamers will have the ability to transfer currency earned in the pub games directly to their character in "Fable 2." This unique and first-of-its-kind experience, which can be found only on Xbox LIVE Arcade, will give the millions of "Fable" fans and gamers all around the globe the opportunity to jump into the "Fable 2" world with money already in the bank.

Tomonobu Itagaki also revealed new "Ninja Gaiden II" game-sharing features, including Ninja Cinema, which is enabled solely through Xbox LIVE, providing exciting and innovative entertainment experiences for the more than 10 million Xbox LIVE members worldwide by allowing players to record and upload their best ninja moves to Xbox LIVE.

"To our team the original game was just a tease, the appetizer to the 'Gears of War' characters and new style of gameplay. We were so amped to get to the next chapter, and dig deeper into the universe of this franchise," said Cliff Bleszinski, lead designer for Epic Games. "'Gears of War 2' is an even bigger, better, and more badass experience than the first game, and we can't wait to get it in the hands of eager gamers this November."

This year, the most anticipated games will be found exclusively on Xbox 360, including the next chapters of top franchises such as "Gears of War," "Fable" and "Ninja Gaiden," as well as new titles such as "Too Human."
· "Gears of War 2" (Epic Games). "Gears of War 2" is the sequel to the 4.5 million-selling blockbuster that redefined the third-person tactical action game genre. "Gears of War 2" continues the story of Marcus Fenix and Delta Squad in an epic saga of survival, loss and retribution. Developed by Epic Games exclusively for Xbox 360, "Gears of War 2" launches this November.
· "Fable 2" (Lionhead Studios). In addition to the dynamic co-op mode unveiled onstage, Peter Molyneux also announced that Carbonated Games is bringing the "Fable 2" experience to Xbox LIVE Arcade. Before the game's launch, gamers will be able to get an early taste of the "Fable 2" experience and gain a head start on earning currency for use in "Fable 2" by playing "Fable 2"-themed pub games that will be downloadable via Xbox LIVE Arcade. The currency earned in these Xbox LIVE Arcade titles will enable players to purchase items in "Fable 2" when the game launches later this year.
· "Ninja Gaiden II" (TECMO/Team NINJA). Tomonobu Itagaki debuted several tantalizing new Xbox LIVE features of "Ninja Gaiden II," including the ability to capture and share videos of a player's glorious battles via the Ninja Cinema feature and upload them to Xbox LIVE. "Ninja Gaiden II" launches worldwide this June.
· "Too Human" (Silicon Knights). Microsoft also showcased the epic action game from renowned Canadian developer Silicon Knights, "Too Human," at a media event before today's keynote address. In "Too Human," players are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep role-playing elements fueled by breathtaking visuals enabled by the power of Xbox 360.

With online multiplayer gameplay, downloadable content and ways to stay in contact with a global community, these forthcoming blockbusters harness the power of Xbox LIVE to create truly innovative and exciting entertainment experiences. Each game also comes packed with Achievements, so Xbox LIVE members can help add to the more than 1 billion Achievements already unlocked on the service to date. And, as with the "Fable 2" pub games, downloadable content in Xbox LIVE Marketplace allows gamers the opportunity to customize and enhance their gameplay experiences. Since the service launched, Microsoft has seen more than $250 million in digital revenue from Xbox LIVE Marketplace through the purchase of more than 20 billion Microsoft Points.

Xbox LIVE members have been using a large portion of those Microsoft Points in Xbox LIVE Arcade, which is the premier destination for digitally distributed, high-definition original and classic games. With over 116 games to choose from on Xbox LIVE Arcade, everyone's invited to get instantly immersed in the fun. Xbox LIVE Arcade is also home to the world's most innovative independent developers, with more than 25 independent studios serving as the creative fuel behind the original games that represent more than a quarter of the Xbox LIVE Arcade library. The following titles represent a sample of games launching on Xbox LIVE Arcade in the near future from the world's leading independent developers:
· "Braid" (Number None Inc.). Developed by Independent Games Festival Winner and experimental game designer Jonathan Blow, "Braid" is a platform experience that bends all the rules with the manipulation of time. "Braid" will launch this spring.
· "Castle Crashers" (The Behemoth). "Castle Crashers" is the second title currently in development by award-winning independent developer The Behemoth, creator of "Alien Hominid HD." The role-playing game (RPG) adventure will let up to four players hack, slash and smash their way together through a visually stunning hand-drawn landscape. "Castle Crashes" launches this summer.
· "Defense Grid: The Awakening" (Hidden Path Entertainment LLC). "Defense Grid: The Awakening" is the definitive tower defense game experience designed specifically for Xbox LIVE Arcade and launches this summer.
· "Go! Go! Break Steady" (Little Boy Games). An Xbox LIVE Arcade exclusive, "Go! Go! Break Steady" is the debut title from independent developer Little Boy Games. The combination music and puzzle game combines break dancing with novel gameplay and launches this summer.
· "Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness" (Hothead Games). The first video game collaboration between Penny Arcade creators Mike "Gabe" Krahulik and Jerry "Tycho" Holkins and legendary game designer Ron Gilbert, "Penny Arcade Adventures" is an RPG-adventure game set in a highly stylized 1920s universe filled with bizarre characters, outrageous combat and adult humor. The first episode of the game launches this summer.



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Out of all of that, I have to say the community content is the most incredible. That's really just an ingenious idea, and is good for the industry as a whole.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

You should also add the previous announcement where MS will be offering XNA to all (worldwide) college students studying science and technologies



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

"How popular is Halo 3's saved films feature? Over 1,000 pieces are uploaded by the Halo 3 community every day -- that's 30% more than Youtube, claims Schappert."

I thought this number was 100,000, not 1,000. I'm pretty sure thats what IGN had in their updates during the show.



gebx said:
MS will be offering XNA to all (worldwide) college students studying science and technologies

What for? I mean, XNA is free, right? Or did you mean some ad company to tame some college talents into developing Live arcades?



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Ninja Gaiden 2 stuff was the best for me. I cannot wait for the demo to come out. Once they announced the release date my day was made. I am crazy excited for what I feel is one the best games for the past generation of games. I still think that Ninja Gaiden is one of the best looking Xbox games.



PLAYSTATON NETWORK: BLOODLINEZ

you forgot to add 1 rodd and 1 dre to the gdc summary j/k
sorry, just couldnt help myself.

- i dont think 1,000 games by 2008 end sounds like a lot of bs to me
- gtaiv downloadable content would alienate arcade owners...yes, there are people who bought arcade and some of them would want the dc. so this would mean that they'd have to buy a hd for there arcade. which is stupid since they bought the arcade to save cash in the frist place. way to go for screwing them over.



BLOODLINEZ said:
Ninja Gaiden 2 stuff was the best for me. I cannot wait for the demo to come out. Once they announced the release date my day was made. I am crazy excited for what I feel is one the best games for the past generation of games. I still think that Ninja Gaiden is one of the best looking Xbox games.

 Ninja Gaiden 2 is the biggie for me too. Once it's released, I might just have bust out the credit card and get a 360 right then and there(rather than actually waiting until I can afford it). There are other 360 games I want, but NG2 is my most anticiapted 360 gameby far.

I really hope Too Human turns out well, and in a perfect world I believe it would. Considering the time and money they've put into this, I get the feeling they might want to rush a bit now and see a return on their investment. 



"I feel like I could take on the whole Empire myself."