There are really 2 important conclusions from those slides:
A next gen game, at 1080p and with high image quality like Infamous needs:
- A lot of fast memory just for the G-buffers, here 80MB for Infamous.
- A heavy dose of GPU compute and asynchronous GPU compute running in queues alongside the graphics pipeline better explained in the full version:
http://www.dualshockers.com/2014/04/02/how-infamous-second-son-used-the-ps4s-8-4-5-gb-of-ram-cpu-and-gpu-compute-to-make-our-jaws-drop/








