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Forums - General Discussion - Anyone interested in making an RPG?

rendo, I agree with you.



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I've been doing qute a bit of work on a game with RPGmaker XP lately. However, I recently kind of stopped because I realized how monumental a task it was for one person.

So yeah, I'm DEFINITELY in. I could help with quite few things, but I'd really like to come up with the scenario, some of the characters, some of script...writing involved stuff. I can show you some of the stuff I've written if you doubt my ability.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

rendo said:
My thoughts are roughly this.

We'll need 2-3 story writers, these guys/gals would determine the story of the game, main mission, enemies, side quests, dialogue, and pretty much the core ideas behind the game. These people would need to have a powerful, unique imagination to decide practically everything about the game.

We'd need a few "map builders" and these guys would be responsible for creating the landscapes, a general idea of what the world looks like, buildings, pretty much everything you'd see. Could also maybe have them do character design as well. These guys/gals would have to work with the story writers to make everything mesh together.

Finally there'd be a few of the "programmers" and these are the guys who take all the information, such as dialogue and quests and what not and make them happen in the game.

The flow of development would be something like this.

1. StoryLine developed and agreed upon.
2. Setting is developed and agreed upon.
3. Writers begin working on the story/plot with as much detail as possible.
4. While 3 is going on, mappers are creating the areas that were agreed upon in 2.
5. Maps are all finished.
6. "Programmers" add in NPCs and the like and add dialogue from writers and other related information.
7. Finished Product? I dunno :P

Flow is important, so this would be a project where everyone has to be mature, calm and have the time to do their part. Everything should tie in in the end. Like say the world is an ice world caused by some natural disaster, we can't really have turbans or light clothed NPCs or characters, or desert areas.

Everything should be democratic so any ideas or plans should be agreed upon by the group and not by whoever is doing whatever role in the project.

At least that's how I think it should go if we ever decide to do this.

 This would work better:

  1. A few writer/designers decide what the game is, attitude, gameplay, length, ect.
  2. Recruit people to design and make functions/scripts (level designers), artists to start making sprites, and programmers if we really need them (programmers will more than likely make functions as they are needed).
  3. During this step, continue with documentation that has paper maps, scenarios, flow, enemies, story, ect.
  4. As maps are finished have the level designers work on them (note-- this includes dialog and scripted sequences).
  5. Repeat step 3 and 4 until finished.


twesterm, I disagree with you. I think the story should be written before the maps are made. I think the story should dictate to the game's world.

blaydcor, could you send me an e-mail of a sample of your writing? It would be awesome to see what direction you take.



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Well how about this. My MSN is rendo@cogeco.ca If you're interested give me an add and we can start working things out and maybe start the formal process.



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I could program if the need arises.



I like Twesterm's team outline. I'm competent in all the areas he mentioned, so if I have the time, I would enjoy contributing in various other ways too.

And @Gaude, I'll send something your way in a few minutes



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

It would be better to keep some things in the forum, is easier to coordinate people here... 

Other thing, is to create first the main idea and the move on to the bocets, then to the game...

Maybe the MSN thing is adequate, to control individual progress...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

Chrizum game is made with Dink SmallWood engine (I think).
I can not offer any kind of technical help, unless you would like someone to playtest the game and make harsh critics.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

GhaudePhaede010 said:
twesterm, I disagree with you. I think the story should be written before the maps are made. I think the story should dictate to the game's world.

blaydcor, could you send me an e-mail of a sample of your writing? It would be awesome to see what direction you take.

 The story gets made in step 1 along with the gameplay and everything else.  Step 1 is a pretty long step and probably the most important.