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Forums - Gaming - The Order:1886 new gifs and info

 

Melee combat as you’ve never seen it before

Gunplay will obviously form a key component of The Order 1886′s gameplay, but close-combat melee encounters are every bit as integral to the experience. Developer Ready At Dawn is taking a fresh approach here, incorporating split second decision paths allowing fights to play out in a number of different ways. In the clip above Galahad goes for a knife, but it’s not the only way to tackle the situation…

“For melee, we’re leveraging some of the things we’ve learned in the past, even from the platformer days. We want to supplement ranged combat with something that players don’t expect. You’ll see more melee modes that will give you some complex options,” hints Creative Director Ru Weerasuriya.

High-concept weaponry that’s grounded in real science

While the weaponry at your disposal in The Order 1886 might seem out-of-this-world, every single design in the game is based on bona fide Victorian technology.

“The more you get to see of the weapons, you’ll realise that they’re actually not that outlandish or futuristic. They feel grounded,” Ru says. “We don’t twist the actual technology itself – what we twist is its use.”

A different take on cover combat

At its core The Order: 1886 is a third person action game, complete with cover shooting mechanics. While you might think you’ve seen these before, Ready At Dawn is putting its own twist on convention.

“Yes, there is cover as you might have seen in other games, but we’ve added traversal modes,” says Ru. “You’ll go seamlessly from ‘full cover’ into ‘soft cover’ as you move away from an object. Imagine you’re in cover, you’re shooting at something and you want to pop out. You don’t just stick your head up, right? You’d still stay low. So we’ve tried to build a bit more reality into the cover system.”

The Order don’t mess about

Expect combat to be brutal…

Gadgets are important as guns

Alongside an arsenal of weaponry that offers a huge array of combat options, you’ll also have a number of gadgets at your disposal. Here, Galahad is surveying Victorian London with a monocular in search of a fire fight.

“The Monocular was built for multipurpose use,” explains Ru. “We haven’t talked about all the different modes of gameplay in which it will be implemented, but what we showed in the latest demo is it being used as a looking glass, and to send Morse code. You can flash a signal to the airship to give your location.

“We have a lot of other devices like this that we’re trying to implement. Of course, there are always more ideas than we can fit into the game, so it’s a question of which ones will stick…”

http://blog.eu.playstation.com/2014/02/26/10-things-need-know-order-1886/

http://www.neogaf.com/forum/showthread.php?t=775712



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Those character models are so god damn beautiful *tears up slightly*.



Dupe ;)

http://gamrconnect.vgchartz.com/thread.php?id=179098



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

The cloth goes through the hand in the second gif, other than that it looks amazing.



antfromtashkent said:
The cloth goes through the hand in the second gif, other than that it looks amazing.

Its not a finished game and still they are developing, so we see these bugs. Its shown not to foucs on bugs but to get some insight of the game.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.