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Forums - Gaming - Developers are thinking AAA development very risk and jumping to risk free Indie Development [AAA games doomed]

 

How do you buy AAA games?

Good reviewed games only 27 23.28%
 
Good reviewed day one, av... 10 8.62%
 
Good reviewed day one, average/poor no buy 2 1.72%
 
Don't care reviews, depe... 46 39.66%
 
Don't care reviews, depends on developers 9 7.76%
 
Don't care reviews, depends on franchise 8 6.90%
 
Don't care reviews, but ... 14 12.07%
 
Total:116
HumdrumPie said:

The AAA model of publishing is unsustainable. Not every game needs to be a $200 million dollar production that costs $60 dollars. Games made with shoe string budgets can be just as good. Look at Metro: Last Light, Minecraft, FTL, Bastion, Braid, Limbo, Outlast, and Day Z. All great games that did not follow the AAA model.

Retail games need to be sold at $20 and $40 at launch, not just $60. The AA titles will still be $60 but some smaller games need to be cheaper and get away from digital distribution only. Minecarft did extremely well in retail.I see this as great for gaming. Not every movie is a blockbuster and not every game should be AAA.

Well, its not easy to replicate every game to be liked by everyone and be very simple in developing games. Every developer ideas are very differnet and some of the developers got the ideas which can be liked by most and they made huge profits but some failed which lead to their downfall but they worked very hard for us and its not in a way they made worst game(if they did they have to) and its an average one, so they should get some suppot for the hard work which is not happening right now because the way a gamer thinks has been changed on buying games recently after the Mobiles games prices and steam deals which is hurting console AAA development for the developers to sustain. They are going to Indie platform where they can be their boss and earn more profits in risk free way. If this happens more in future then we won't having any AAA games and Consoles for them to play. Most of the games from the future will be only F2P and Download only Indie games and next gen consoles(with more power) which plays AAA games won't there because we don't need such power for most of the Indie games.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

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biglittlesps said:

Also developers are unable to try new things in games because of the risk if the game fails. Sony trying many games(Heavy rain, Beyond two souls, Puppeteer, Rain, Tearaway, Rime, Hohokum, Order 1886, Drive club, Gravity rush etc.,) still even though its risk for the sake of gaming but gamers are not supporting that well.


Gamers aren't supporting that? Says who?



JoeTheBro said:
aryu said:
Heavy Rain was published by Sony and for that reason, I don't consider it indie.


So Journey, The Unfinished Swan, Rime, etc. are not indie games?

No, they're not indie since Sony is funding the game.



aryu said:

What about marketing costs? If Sony paid for that, then I won't consider even a 'developed product' as an indie title.


That doesn't make sense whatsoever. If you're up to admit that a game can be indie with a publisher, why wouldn't the publisher advertise the game? To bomb hard in the market like Puppeteer?

 

Indie game = A game developed by an indie studio without any external funding during development. Is that hard to understand? Heavy Rain was built from scratch on the Quantic Dreams headquarters. When the game was finished, Sony published.

 

Are you telling me that from the moment Sony publishes the game, the project suddenly "loses its indie status"? And by the way, Indie is merely a word, even if its overrated nowadays by people's criteria.



Lawlight said:
biglittlesps said:

Also developers are unable to try new things in games because of the risk if the game fails. Sony trying many games(Heavy rain, Beyond two souls, Puppeteer, Rain, Tearaway, Rime, Hohokum, Order 1886, Drive club, Gravity rush etc.,) still even though its risk for the sake of gaming but gamers are not supporting that well.


Gamers aren't supporting that? Says who?

They do for some but they did not do sales to be very successful and take more chances by the developers(its risky). Look at Remember me, Beyond two souls, Tearaway, Puppeteer, Wonderful 101 etc.,



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Around the Network
Wright said:
aryu said:

What about marketing costs? If Sony paid for that, then I won't consider even a 'developed product' as an indie title.


That doesn't make sense whatsoever. If you're up to admit that a game can be indie with a publisher, why wouldn't the publisher advertise the game? To bomb hard in the market like Puppeteer?

 

Indie game = A game developed by an indie studio without any external funding during development. Is that hard to understand? Heavy Rain was built from scratch on the Quantic Dreams headquarters. When the game was finished, Sony published.

 

Are you telling me that from the moment Sony publishes the game, the project suddenly "loses its indie status"? And by the way, Indie is merely a word, even if its overrated nowadays by people's criteria.

What doesn't make sense? I'm taking into consideration ALL costs! and yes as soon as a publisher financially supports a game more than required, it loses its indie status.
I just checked that marketing and distribution costs and that amounted to $40million dollars with the game development only costing $12 million so Sony paid 77% of the total costs (assuming they paid for all the marketing and distribution). In that sense, Heavy Rain was backed by Sony considering how much Sony poured in to get it to the market.



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...

Wright said:
biglittlesps said:
Wright said:


Considering Heavy Rain was supposedly to be exclusive to the Xbox 360, I can say Sony did not financially supported the dev, except for the publishing cost.

They funded the game development and they took most of the money(surely developers have some percentage) from the game sales until the game returns the funded money. Later the percentage of the profit for the developer increased and they are getting big royalties.


And your source is?

Its common sense, nobody will agree without any money after developing the game from the sales until the game return the money.  They should atlteast get the salary for making the game and small percentage(like 10%) from the sales until it turns to profit. Also sony is not such a companay to make the developers get no money after developing the game and wait for the game to turn profit.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

aryu said:

What doesn't make sense? I'm taking into consideration ALL costs!
I just checked that marketing and distribution costs and that amounted to $40million dollars with the game development only costing $12 million so Sony paid 77% of the total costs (assuming they paid for all the marketing and distribution). In that sense, Heavy Rain was backed by Sony considering how much Sony poured in to get it to the market.


I quoted the words of David Cage himself stating that he did indeed make an indie game.

 

Let's think outside the box, and instead of using games, let's use movies for an example.

 

Is Nebraska an indie movie? It was done by an indie producer and later published by Paramount. Of course, the job of advertising goes to Paramount, which makes the cost go higher. My question is, DOES NEBRASKA STOP BEING AN INDIE MOVIE?

http://artsbeat.blogs.nytimes.com/2013/11/26/12-years-a-slave-and-nebraska-lead-indie-spirit-awards/?_php=true&_type=blogs&_r=0

It doesn't.

 

Neither Heavy Rain stops being an indie game.



biglittlesps said:
Wright said:


And your source is?

Its common sense,


You should have read Aryu's source, before. He proved that Heavy Rain was indeed funded by Quantic Dream and Quantic Dream alone. Sony only paid for the publishing and marketing.



Wright said:
aryu said:

What doesn't make sense? I'm taking into consideration ALL costs!
I just checked that marketing and distribution costs and that amounted to $40million dollars with the game development only costing $12 million so Sony paid 77% of the total costs (assuming they paid for all the marketing and distribution). In that sense, Heavy Rain was backed by Sony considering how much Sony poured in to get it to the market.


I quoted the words of David Cage himself stating that he did indeed make an indie game.

 

Let's think outside the box, and instead of using games, let's use movies for an example.

 

Is Nebraska an indie movie? It was done by an indie producer and later published by Paramount. Of course, the job of advertising goes to Paramount, which makes the cost go higher. My question is, DOES NEBRASKA STOP BEING AN INDIE MOVIE?

http://artsbeat.blogs.nytimes.com/2013/11/26/12-years-a-slave-and-nebraska-lead-indie-spirit-awards/?_php=true&_type=blogs&_r=0

It doesn't.

 

Neither Heavy Rain stops being an indie game.


At this point, the argument is revolving around the definition of indie. We clearly do not share the same view of what an indie game is. For me, whenever a publisher heavily backs a game whether it be in development or in marketing, I don't consider it as indie.



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...