CGI-Quality said:
globalisateur said:
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ClassicGamingWizzz said:
- Killzone pics
Killzone shadowfall, sad the pics dont show the true story :S
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Quite the contrary. I think any KZSF pics (even direct feed png) say the real sad story, particularly compared with ultra sharp Crysis PC screenshots.
The strong blurring FXAA solution of KZ was the worst AA they could choose. Every high res textures are completely destroyed by the vaseline, what a waste. Far Cry 3 on my PS3 has better perceived resolution of textures than KZSF on PS4.
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I agree with him, those pics (or any on the system, for that matter) don't show the true nature of the fidelity (PS4 could use its own FRAPS). And the textures of the PS3 version of Far Cry 3 are not something I'd use in a next gen/PC comparison. They really weren't all that hot.
As for "Ultra Crisp Crysis 3 shots", for the most part, I agree. However, that's an anamoly, because most PC games, even from 2011 on, don't look as good as that.
On to ShadowFall:
To be perfectly honest, I don't get the "vaseling" line. The bit/mip mapping is pretty accurate. Also, while the terrain is detailed (with some textures looking shiny due to direct contact with water), it is not overly done (an issue that plagued many titles last gen, particularly UE3 games). Their AA solution worked fine as well (a huge step up from KZ3).
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Let me help you to better get it.
Here 3 native textures details from similar good quality jpg screenshots from: KZSF (from your pic), AC4 on PS4 and FarCry3 on PS3 (the first jpg I found on digital Foundry).
From left to rigth: Killzone, AC4 and Far Cry 3:

Note that AC4 is a cross gen game and Far Cry 3 (on PS3) has the anisotropic filtering in effect cause the top is farther.
The perceived lower resolution texture is KZ texture, all the high frequency details are missing. You can thank the FXAA vaseline filter. Even compared to Far Cry 3, IMO. Even if KZ texture may look more "real" cause many more shaders are at work, etc., it's still more blurry.
Of course on a 1080p screen, even low resolution textures is better than on a 720p screen because you have more screen space, but still, it's a pity because I am sure originally (before the FXAA mess) the KZSF textures are sharper than AC4 (cross gen game) or FC3 (PS3 game lol) textures.
Another example with Trine 2 PS4 FXAA versus PC 4xMSAA, do you clearly notice the vaseline filter on the otherwise perfectly identical PS4 version?
