| Mythmaker1 said: Not sure I agree. Not completely, at any rate. |
I agree with this, for the most part.
"Back in the day (8 and 16-bit eras), there was really no “typical” Nintendo fan."
That's the core of the article, in my opinion. Back then, everyone played on Nintendo and they bought all kinds of games. It was Nintendo's decision to go with a cartridge system that resulted in almost all the "general gamer" fans leaving. What remained was a concentrated core of Nintendo-centric gamers who valued anything Nintendo above anything non-Nintendo. People who liked almost every other style, type, and genre went elsewhere. It was a Nintendo decision that caused this migration, which they will eternally be responsible for. I know this because I was a Nintendo gamer through the NES and SNES but I was more a fan of third-party games; I resisted at first but I had no choice but to jump ship eventually.
The thing is, even if you can say certain people have a narrow range of taste, I still can't really blame them for that. That's who they are. Now, if they're just buying something because it has a Nintendo label stuck on it, yeah, that's lame, but it's not quite the same thing as buying Nintendo because you really like platformers or the Nintendo style. I'm sure there are Sony and Microsoft gamers who act the same way, it's just that they are vastly overshadowed by the large amount of gamers on those systems who are fans of a wide variety of gaming options.
Basically, it's Nintendo's problem. They've failed to win back fans of third-party games. Are they in a very difficult position trying to do so against Sony and Microsoft, who go all-out for third-party publishers and developers? Yes, certainly. However, the original break stems from Nintendo's own actions, so it's ultimately Nintendo's responsibility.










