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Forums - Gaming - VGChartz Game Club - February '14 Edition: Guacamelee!

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sabastian said:
That Tree Top Orb turned me off of the attempt to platinum the game. it was way to unforgiving.
Loved the game though. Beat it, waiting on the story DLC now.

That was super tough. Glad you loved the game though  

How does the game compare to other indies on PSN, do you think? Better? Worse?



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Veknoid_Outcast said:
Wonktonodi said:
At one point I wanted to go for the plat but I had stopped without beating the game or getting all the orbs, I was having trouble responding to the patterns of the final boss and lost motivation. I then went back and got all the orbs and beat the boss.
I then decided to try beating the game on hard and game me a lot of difficulty I couldn't even beat the first boss :(
I then stopped trying until joining this and now coming back to the game a third time I'm still struggling with it, I might see if I can grind a little to level a few things up but I just think it's my skills at fighting.

at one point I was thinking of getting the DLC, but with how I'm doing coming back to the game I don't think I will be.

I haven't tried the game on hard, but I imagine it's pretty unforgiving -- especially some of those boss battles.


hard isn't really that hard, imo.   the game requires a certain amount of patience especially during the boss fights.  if you don't over extend yourself it isn't really that bad. 

I did indeed plat the game.  plat'd it right away actually and it was hella fun.   i wouldn't recommend going for the orbs on a hard playthough though.  the only thing i didn't do on hard was get down that last pillar of the cavenera de pollo for the orb.  i always got like 90% of the way there but couldn't quite finish.  do that one on the normal playthough.

 

@veknoid specifically - sundays kind of suck for discussion.  the site is pretty slow in general.   weekday discussions?!



kitler53 said:
Veknoid_Outcast said:

I haven't tried the game on hard, but I imagine it's pretty unforgiving -- especially some of those boss battles.


hard isn't really that hard, imo.   the game requires a certain amount of patience especially during the boss fights.  if you don't over extend yourself it isn't really that bad. 

I did indeed plat the game.  plat'd it right away actually and it was hella fun.   i wouldn't recommend going for the orbs on a hard playthough though.  the only thing i didn't do on hard was get down that last pillar of the cavenera de pollo for the orb.  i always got like 90% of the way there but couldn't quite finish.  do that one on the normal playthough.

 

@veknoid specifically - sundays kind of suck for discussion.  the site is pretty slow in general.   weekday discussions?!

Yeah, I went for 100% right away. One of the best parts of these types of games is finding all the hidden item and tokens, and seeing that percentage rise  

We could definitely do weekday discussions, but the work day would pose a problem. I wouldn't be able to log on until around 6pm EST and by that time most of our friends in Europe would be offline. But if the majority of members can make it work during the week, then let's do it. I don't need to be present for every discussion.



Veknoid_Outcast said:
..

Yeah, I went for 100% right away. One of the best parts of these types of games is finding all the hidden item and tokens, and seeing that percentage rise  

We could definitely do weekday discussions, but the work day would pose a problem. I wouldn't be able to log on until around 6pm EST and by that time most of our friends in Europe would be offline. But if the majority of members can make it work during the week, then let's do it. I don't need to be present for every discussion.

well maybe i'll just bump the thread a few times today and see what happends.  :)

 

yeah, i do like collecting things.   not even sure why but it's always one of my favorite parts of any game that has that mechnic.

...but what really makes guacemelee stand out for me is how the integrated the core elements of a brawler into platformer so elegantly.  in most metroidvania games it's all about the exploration and the fighting is very simplistic.  typically just one button combat that isn't particularly intersting.  

guacemelee did a great job of making a very interesting brawler but then utilizing the brawler movements it for so much more.  the upper cut was also your double jump for instance. the block allowed you to pass though hazadous walls.  the goat jump allowed you to traverse large gaps.  so that critical new ability to reach that area that is just out of reach also improves your brawler combat skills too!  it was great how they intergrated that,..  i hate when games go for that more zelda approach of "this item unlocks this puzzle door mechanisim but does nothing else".   my only complaint was the whole red/blue/green/yellow block thing was,...  generic.  that needed some better art.

and then they also had a light/dark word dynamic which is a personal favorite mechanism for me.   i love games that use this.   they didn't explore it to it's full potential like in outlast but they did make some interesting platforming elements with it.   that orb in the tree top was some pretty epic platforming!  i just wish they intergrated it more with the combat/platforming.   seemed like you could have any two elements: platforming with combat, combat with light/dark world, or light/dark world shifts while platforming.   i didn't really see all three at once like in outlast which (at least for me) when outlast had me color shifting across color coded platforms while taking out color coded badies,..  some of the best gameplay moments i've had all gen.



kitler53 said:

well maybe i'll just bump the thread a few times today and see what happends.  :)

 

yeah, i do like collecting things.   not even sure why but it's always one of my favorite parts of any game that has that mechnic.

...but what really makes guacemelee stand out for me is how the integrated the core elements of a brawler into platformer so elegantly.  in most metroidvania games it's all about the exploration and the fighting is very simplistic.  typically just one button combat that isn't particularly intersting.  

guacemelee did a great job of making a very interesting brawler but then utilizing the brawler movements it for so much more.  the upper cut was also your double jump for instance. the block allowed you to pass though hazadous walls.  the goat jump allowed you to traverse large gaps.  so that critical new ability to reach that area that is just out of reach also improves your brawler combat skills too!  it was great how they intergrated that,..  i hate when games go for that more zelda approach of "this item unlocks this puzzle door mechanisim but does nothing else".   my only complaint was the whole red/blue/green/yellow block thing was,...  generic.  that needed some better art.

and then they also had a light/dark word dynamic which is a personal favorite mechanism for me.   i love games that use this.   they didn't explore it to it's full potential like in outlast but they did make some interesting platforming elements with it.   that orb in the tree top was some pretty epic platforming!  i just wish they intergrated it more with the combat/platforming.   seemed like you could have any two elements: platforming with combat, combat with light/dark world, or light/dark world shifts while platforming.   i didn't really see all three at once like in outlast which (at least for me) when outlast had me color shifting across color coded platforms while taking out color coded badies,..  some of the best gameplay moments i've had all gen.

I think you nailed it with your analysis of the brawler/platformer. 

I was expecting a typical Metroidvania with some pretty straightforward combat and platforming, but Guacamelee really pushed the envelope. I think it excels as a platform game, a brawler, and an action-adventure game to the point where fans of all three genres would be satisfied.



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Veknoid_Outcast said:
Wonktonodi said:
how many of you guys play with a dpad? (when available) and how many use analog sticks?

Good question. I used a d-pad. I have trouble using analog sticks for 2D platformers, with the exception of Donkey Kong Country Returns.


I keep going for the stick and then when I don't go the way I want to I have to make an effort to go for the pad.



kitler53 said:


hard isn't really that hard, imo.   the game requires a certain amount of patience especially during the boss fights.  if you don't over extend yourself it isn't really that bad. 

I did indeed plat the game.  plat'd it right away actually and it was hella fun.   i wouldn't recommend going for the orbs on a hard playthough though.  the only thing i didn't do on hard was get down that last pillar of the cavenera de pollo for the orb.  i always got like 90% of the way there but couldn't quite finish.  do that one on the normal playthough.

 

@veknoid specifically - sundays kind of suck for discussion.  the site is pretty slow in general.   weekday discussions?!


Did you get any of the dlc?

I'm still having a hard time on hard but making progress again so I agree that it's not so bad, but it's enogh that I have to keep stopping or I'd throw my vita.



Wonktonodi said:
kitler53 said:


hard isn't really that hard, imo.   the game requires a certain amount of patience especially during the boss fights.  if you don't over extend yourself it isn't really that bad. 

I did indeed plat the game.  plat'd it right away actually and it was hella fun.   i wouldn't recommend going for the orbs on a hard playthough though.  the only thing i didn't do on hard was get down that last pillar of the cavenera de pollo for the orb.  i always got like 90% of the way there but couldn't quite finish.  do that one on the normal playthough.

 

@veknoid specifically - sundays kind of suck for discussion.  the site is pretty slow in general.   weekday discussions?!


Did you get any of the dlc?

I'm still having a hard time on hard but making progress again so I agree that it's not so bad, but it's enogh that I have to keep stopping or I'd throw my vita.


no, not yet at least.   i beat the game before the DLC came out and haven't returned yet.  been meaning to for this discussion but i got so wrapped up in tomb raider i couldnt' be bothered with any other game.



kitler53 said:
Wonktonodi said:


Did you get any of the dlc?

I'm still having a hard time on hard but making progress again so I agree that it's not so bad, but it's enogh that I have to keep stopping or I'd throw my vita.


no, not yet at least.   i beat the game before the DLC came out and haven't returned yet.  been meaning to for this discussion but i got so wrapped up in tomb raider i couldnt' be bothered with any other game.

If I pull off getting through the game on hard I might try it myself. Though I am wondering if that chicken suit would make the hard playthrough easier if that's the case I might get it sooner than later. 



Wonktonodi said:
kitler53 said:
Wonktonodi said:


Did you get any of the dlc?

I'm still having a hard time on hard but making progress again so I agree that it's not so bad, but it's enogh that I have to keep stopping or I'd throw my vita.


no, not yet at least.   i beat the game before the DLC came out and haven't returned yet.  been meaning to for this discussion but i got so wrapped up in tomb raider i couldnt' be bothered with any other game.

If I pull off getting through the game on hard I might try it myself. Though I am wondering if that chicken suit would make the hard playthrough easier if that's the case I might get it sooner than later. 

i imagine it would at least be hilarious.  might take the edge off of the frustrating moments.  xD