"I really can't say, not because I don't want to, but because I'm flicking through the Rolodex of game concepts I've seen come in... It's gratifyingly all over the map, I'll put it that way," Charla told me, when I popped the question at a London meet-up this week.
"I don't know, because the developers have only told me about the version they're making for Xbox One!" he added. "But I will say that there are some really cool concepts that have come in which make use of Kinect and SmartGlass, so it's pretty exciting in that way - some of those games would be hard to put on another platform."
Charla hopes that indie developers will dream up more interesting applications for such features than their bigger, publisher-owned brethren - there's less to lose, after all, when you're making a game in your mother's attic. Speaking to OXM at Gamescom, he suggested that "we'll see things we can't conceive of right now" - including, perhaps, a game that makes eccentric use of the Xbox One controller's motorised triggers.
"I think there are things we think are going to be used one way - like, the triggers make gas pedals feel amazing in Forza, but I just know there's an indie out there that's going to see that technology, and come up with a totally different way of looking at it, and all of a sudden there's going to be a completely different kind of game," Charla reflected at the time.
Speaking to me this week, he also mulled over the possibility of a game that's playable in Snap mode, running on the console's Windows partition. "I will say that personally I would love to see a game I can play in Snap mode while watching TV. So if anybody wants to make one of those, that would be super-cool."
http://www.oxm.co.uk/68033/some-idxbox-games-would-be-hard-to-put-on-another-platform-says-xbox-one-indie-boss/







