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Forums - Sony - Digital Foundry: The technology of Killzone Shadow Fall

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Nsanity said:
walsufnir said:
Richard Leadbetter? Sorry, this guy can't be believed.

That's what i have been hearing: http://gamrconnect.vgchartz.com/thread.php?id=165295&page=1


The parts where he criticize can't be believed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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The famous GPU asynchronous compute is confirmed to be used in 3 tasks:

- Memory defragmentation (old news)
- Real time force fields (Breaking news!)
- Color correction (Breaking news!)

I remember having watched in a video the fact that the personnal drone did have a real time effect on the surrounding smokes, well it is done asynchronously by GPU compute! Cerny must be proud!



sounds impressive. hopefully they do a tech analysis soon