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Forums - Nintendo Discussion - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

Rate Conegamer's Reign

10 81 70.43%
 
9 4 3.48%
 
8 2 1.74%
 
7 3 2.61%
 
6 0 0%
 
5 1 0.87%
 
4 0 0%
 
3 0 0%
 
2 1 0.87%
 
1 8 6.96%
 
Total:100

"“We didn’t want to fall into the Kickstarter trap of adding more stuff to the game, which adds risk and bloats it,” he says. “We weren’t thinking about it from a business perspective, it was as fans of Kickstarter itself. We don’t like it when other people over-promise. If you take our stretch goal to add an orchestral score – that doesn’t add risk to the project. Any more that we add will just be giving specific features to the fans, we don’t want to make our lives worse by adding stuff that may well mean we miss our release date. We’re going to try to do the opposite of what a lot of people have done on Kickstarter – if a stretch-goal feature is vital to the game, then why wasn’t it in there to begin with? It’s important to learn from the lessons of others. We’ve had a lot of first-time Kickstarter backers, it’s our responsibility to show off the platform.”"

http://www.theguardian.com/technology/2015/may/05/banjo-kazooie-successor-yooka-laylee-1m-kickstarter



Around the Network
Samus Aran said:
"“We didn’t want to fall into the Kickstarter trap of adding more stuff to the game, which adds risk and bloats it,” he says. “We weren’t thinking about it from a business perspective, it was as fans of Kickstarter itself. We don’t like it when other people over-promise. If you take our stretch goal to add an orchestral score – that doesn’t add risk to the project. Any more that we add will just be giving specific features to the fans, we don’t want to make our lives worse by adding stuff that may well mean we miss our release date. We’re going to try to do the opposite of what a lot of people have done on Kickstarter – if a stretch-goal feature is vital to the game, then why wasn’t it in there to begin with? It’s important to learn from the lessons of others. We’ve had a lot of first-time Kickstarter backers, it’s our responsibility to show off the platform.”"

http://www.theguardian.com/technology/2015/may/05/banjo-kazooie-successor-yooka-laylee-1m-kickstarter

There's so much true and common sense in there.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Skullwaker said:

Hey, if you live in Scandinavia, then you might be getting yourself a Basic Wii U Bundle with Splatoon, according to a Scandinavian retailer. 

Source: http://www.elgiganten.se/product/spel-konsoler/spelkonsol/WIIUBASSPLA/nintendo-wii-u-vit-splatoon

Release it on the rest of Europe for 220€ or less and I'll buy it day one.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

https://twitter.com/PlaytonicGames/with_replies

Check out the twitter, David Wise responds to fan questions.

https://www.youtube.com/watch?v=Boqy0Q-4c_M

I leave this song as a tribute to this great man.

And you can bet I'm a David Wise fanboy. :p



HAL Laboratory seems to be working on some unannounced, non-Kirby titles.

"Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy got its start as an experimental project along those lines.

I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.

Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy project right about then.

As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy project—though, again, I can’t give details quite yet."

Source: http://nintendoeverything.com/hal-laboratory-working-on-some-non-kirby-projects/



Official Tokyo Mirage Sessions #FE Thread

                                      

Around the Network
Samus Aran said:
"“We didn’t want to fall into the Kickstarter trap of adding more stuff to the game, which adds risk and bloats it,” he says. “We weren’t thinking about it from a business perspective, it was as fans of Kickstarter itself. We don’t like it when other people over-promise. If you take our stretch goal to add an orchestral score – that doesn’t add risk to the project. Any more that we add will just be giving specific features to the fans, we don’t want to make our lives worse by adding stuff that may well mean we miss our release date. We’re going to try to do the opposite of what a lot of people have done on Kickstarter – if a stretch-goal feature is vital to the game, then why wasn’t it in there to begin with? It’s important to learn from the lessons of others. We’ve had a lot of first-time Kickstarter backers, it’s our responsibility to show off the platform.”"

http://www.theguardian.com/technology/2015/may/05/banjo-kazooie-successor-yooka-laylee-1m-kickstarter

Wise words.  



I remember getting this game back in the day, had high hopes for it given all the other SNES ports on the GBA, was very dissapointed the first time I saw it action.

Its still an all right port but the graphics are terrible, sometimes its hard to distinguish stuff in the background, playing on the original non backlit crappy GBA didn't help either, it really isn't that much better than the Game Boy Color port.

Still hoping to play DKC properly on a handheld without homebrew.



Skullwaker said:
HAL Laboratory seems to be working on some unannounced, non-Kirby titles.

"Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy got its start as an experimental project along those lines.

I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.

Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy project right about then.

As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy project—though, again, I can’t give details quite yet."

Source: http://nintendoeverything.com/hal-laboratory-working-on-some-non-kirby-projects/


just give us a new Kirby Air Ride!!!!!!!

 

:(



mZuzek said:

Hmm, wrong thread?

Oh I'm sorry, this isn't Nintendomination?

I'll see myself out then.



Skullwaker said:
HAL Laboratory seems to be working on some unannounced, non-Kirby titles.

"Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy got its start as an experimental project along those lines.

I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.

Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy project right about then.

As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy project—though, again, I can’t give details quite yet."

Source: http://nintendoeverything.com/hal-laboratory-working-on-some-non-kirby-projects/

HAL Labs made Pokemon Snap right?...

Oh Snaps! Pokemon Snap 2 may be in development! You heard it here first! And may feature Pokemon amiibo support!

*Edited for pun.