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Forums - Nintendo Discussion - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

Rate Conegamer's Reign

10 81 70.43%
 
9 4 3.48%
 
8 2 1.74%
 
7 3 2.61%
 
6 0 0%
 
5 1 0.87%
 
4 0 0%
 
3 0 0%
 
2 1 0.87%
 
1 8 6.96%
 
Total:100

Unity support for the New 3DS will be based on the latest version of the engine. http://nintendoeverything.com/unity-support-for-new-3ds-will-be-based-on-the-engines-most-recent-version/



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Hey guys, who wants to battle in X and Y / ORAS I suck in both though XD,



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Hm, I don't think that I died a single time in 3D World because of the camera...

But there were some sections where it was uncomfortable like this one:

Well, and you're pressing the buttons in the wrong order when you do a ground pound instead of a long jump...



kinisking said:
Cloudman said:


Lil Mac was considered OP for awhile to the point that online for Glory was filled with Mac players. Then it switched to Diddy Kong. Whether that remains the same now is unsure. Lil Mac I think it quite a strong character though. Dark Pit... I haven't really heard any complaints about him. Hope that helps.

then ill be maining dark pit! i was going to main mac but i dont want people complaining that lil mac is the reason I won


lol don't let scrubs dictate who you play as!



kinisking said:
Cloudman said:


Lil Mac was considered OP for awhile to the point that online for Glory was filled with Mac players. Then it switched to Diddy Kong. Whether that remains the same now is unsure. Lil Mac I think it quite a strong character though. Dark Pit... I haven't really heard any complaints about him. Hope that helps.

then ill be maining dark pit! i was going to main mac but i dont want people complaining that lil mac is the reason I won


Haha, that's kind of how I work with mains too. I don't like using characters that are considered strong or ones being used a lot. I try to go with the more uncommon characters. So any characters that become too common, I tend to switch.



 

              

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Cloudman said:
kinisking said:

then ill be maining dark pit! i was going to main mac but i dont want people complaining that lil mac is the reason I won


Haha, that's kind of how I work with mains too. I don't like using characters that are considered strong or ones being used a lot. I try to go with the more uncommon characters. So any characters that become too common, I tend to switch.

I just use characters I like or feel strong enough. Yoshi was my joke character in the original game but then my main got nerfed hard in Melee (kirby) so I resorted to my joke charcter and eventually got good with him. I also prefer the 2nd guy in most series so I used falco over fox, young link over link etc. Right now Yoshi is still my main (3 games strong), Greninja my back up and Kirby is there (still waiting for him to get 64 good again)



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episteme said:

Hm, I don't think that I died a single time in 3D World because of the camera...

But there were some sections where it was uncomfortable like this one:

Well, and you're pressing the buttons in the wrong order when you do a ground pound instead of a long jump...

In a game based around fast twitch gameplay mistakes can happen. That's why it's not very smart to map the ground pound and long jump to the same button. I've watched plenty of let's plays of this game and seen people make the same mistake (it's not a big deal though, just a bit annoying). Just like it wasn't very smart to map the ground pound to the same button as the rolling move in DKC: TF. Though I only died a couple of times because of the latter (wanting to ground pound something while you still have some kinetic energy left).

And it's pretty hard to see depth in SM3DW, making it harder to stomp on enemies and to see where you are on the platforms. Thank god for the cat suit.

One thing this game does a lot better than SMG is the powerups. The cat suit and cherry are some of the best powerups in the franchise's history. In SMG powerups like the ice flower or fire flower were on a timer and all powerups were very situational. Although I'm probably one of the few who actually liked Spring Mario. :p And the mantaray and rolling ball levels were some of my favorites lol... Motion control done right, though I'm probably in the minority on that as well.

In SM3DW you can camouflage yourself as a freaking Goomba to stealth your way through the entire level! You can even ride a giant ice skate. The propeller block, cannon block and spotlight block are also all very cool. And going inside a moving koopa shell is also a thrilling experience. Especially when it's a golden one. They even made the boomerang flower fun with the overhead arcade like shooter levels. In SM3DL it was basically an inferior fire flower the way it was used.

And blowing away small goombas is sooo satisfying. I really like the blow feature the game has. I use it a lot to uncover invisible blocks or platforms. 

And the level in your picture is probably the worst level in the entire game. How that made it past the testing phase is beyond me.



uran10 said:
Cloudman said:
kinisking said:

then ill be maining dark pit! i was going to main mac but i dont want people complaining that lil mac is the reason I won


Haha, that's kind of how I work with mains too. I don't like using characters that are considered strong or ones being used a lot. I try to go with the more uncommon characters. So any characters that become too common, I tend to switch.

I just use characters I like or feel strong enough. Yoshi was my joke character in the original game but then my main got nerfed hard in Melee (kirby) so I resorted to my joke charcter and eventually got good with him. I also prefer the 2nd guy in most series so I used falco over fox, young link over link etc. Right now Yoshi is still my main (3 games strong), Greninja my back up and Kirby is there (still waiting for him to get 64 good again)

I switched to a joke character before in melee actually, haha. When brawl came around, my joke character became my main, as I felt quite comfortable with him. Later, people complained about him, so I switched again. In Wii U, since they changed some of my characters, I went back to my main just to get the feel of Wii U Smash. Now I'm switching again to another, haha... I do use characters I like though.



 

              

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Samus Aran said:

In a game based around fast twitch gameplay mistakes can happen. That's why it's not very smart to map the ground pound and long jump to the same button. I've watched plenty of let's plays of this game and seen people make the same mistake (it's not a big deal though, just a bit annoying). Just like it wasn't very smart to map the ground pound to the same button as the rolling move in DKC: TF. Though I only died a couple of times because of the latter (wanting to ground pound something while you still have some kinetic energy left).

It's the same in all 3D Mario games besides Sunshine (it doesn't have the long jump and it's not needed because of the FLUDD).



episteme said:
Samus Aran said:

In a game based around fast twitch gameplay mistakes can happen. That's why it's not very smart to map the ground pound and long jump to the same button. I've watched plenty of let's plays of this game and seen people make the same mistake (it's not a big deal though, just a bit annoying). Just like it wasn't very smart to map the ground pound to the same button as the rolling move in DKC: TF. Though I only died a couple of times because of the latter (wanting to ground pound something while you still have some kinetic energy left).

It's the same in all 3D Mario games besides Sunshine (it doesn't have the long jump and it's not needed because of the FLUDD).

I only played SMG and SM3DL before SM3DW. And SM3DL kinda sucks lol.

I don't remember having an issue with it in SMG (it's been years since I last played it), maybe the wii motion controller was better for me than the gamepad.