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Forums - Gaming - Ni No Kuni Review

How many hours of your life have you wasted with a bad game? Because you beat it right? And you didn't like it all? Nothing better to do with 1.5 to 2 full days of your life then? Wow.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

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I finished the game with the plat trophy, the only bad thing about this game was ally A.I. but you could work around to make this average.

I just not understand how ppl can not like ni no kuni and love pokemon per the way. static combat, trash history, and mostly a combat system you see a lot in many rpg, but i guess taste is different for everyone :)


On the most readed french speaking website  tester note was 17/20 and average note per players was 18/20 with 350 ppl saying. so was not this bad ?



forevercloud3000 said:
I completely disagree with basically all of your points. You don't seem to grasp the necessity or function of most of the combat system's quirks.

1. How are their very few skills exactly? Each familiar learns about 12+ abilities in it's lifetime progression. Its a lot like Pokemon where they only learn them after they reach a certain level, some only being acquired at certain evolution levels. Each Familiar even has a chance to go down a different path for the 3rd evolution to further diversify their usefulness.

2. Like every RPG that came before it, yes "Attack" command is one of the most useful abilities. But its not a button mash fest either. Even if you are just attacking, positioning plays an important role, as some enemies guard their front and by default decrease damage to them unless u attack from behind. Balancing when to stop attacking and quickly switch to defend is another strong tactic, as not only will it save you from massive damage but will also get you Glims.

3. You complain about other abilities not being useful but they are. You also say that they wear out their usefulness due to sucking up too much MP. The idea is to not just spam your powerful techniques. Its to assess which move is best. Lets talk Mitey for instance. He has that one Cross Cut move that is super effective for multiple reasons. A: When a strong enemy is gearing up to hit you with an attack, Cut will pull them into it's animation. Effectively cancelling the attack they were trying to pull off (not bosses tho). B: It has the chance of killing multiple weak enemies at once to quickly end a battle and net you lots of glims. And at the end of he day, if you are timing your skills just right, you get glims that replenish your MP so it won't matter how much MP it used up.

3. You can't tell me with a straight face that you got through the entire game without using Defend. I just beat the game myself after putting in 90+ Hrs into it, I have lvl 90familiars and those damn robots at the very end could basically one shot most familiars.

4. The AI, just like WKC before it does kind of suck and needs much direction. Yet its never really gamebreaking. It just means that switching between each character should be incorporated into your strategy. If you put them on anything other than "Don't use abilities" they will use it like its going out of style. I basically always kept the guys on DUA and the girl on Healing duty. She will spam healing spells excessively, yes, but if you are getting off criticals the enemies will drop Glims. She will dash for them almost immediately. Problem solved. Anything else you need from them can be done with the All Defend/All Attack macro. You see a big baddie powering up, All Defend quickly. Doing this just before will pretty much always net u Glims and strong chance of a Shining Glim for Supers. You should also equip your team with familiars that will obviously support there fight mechanics. Load the guys with Beefy Defenders and Damage Dealers. The girl with Elemental Spell Casters/Healers. Guy's equipped moves should be appropriately allocated as well.


So in general, you were doing it wrong...

This. 



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

ghettoglamour said:
How many hours of your life have you wasted with a bad game? Because you beat it right? And you didn't like it all? Nothing better to do with 1.5 to 2 full days of your life then? Wow.


This too. 



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

I was undecisive about continuing this game and despite the review but thanks to the other posters i think i will give it another try sometime.

Personally i don't like the way you review. You're explaining every step you take in the game, which is something of a spoiler to me i'd like to experience myself. I'd prefer a more 'general' review.

Other than that, just keep on writing and don't mind the few bitches in this thread, they don't know any better.



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kupomogli said:
tiffac said:


I do not think the trophy percentage has anything to do with completing the game. I only have 29% in Ni No Kuni but I beat the game though. I did set in on Easy because the AI was bad. lol!

I loved the setting and the story though, it was completely Studio Ghibli and I could not ask for anything else from Level-5.

There is a percentage next to each trophy.  The percentage is how many people got the trophy, not how much percentage of the game is complete.  I only have 23% of the trophy list complete after beating the game. 

 

But for my understanding that PSN percentage is from one region only or does the data show all the percentage from all PSN regions? If not then data is not complete to make such assumptions.



That's the thing about opinions. For you Ni no Kuni is a bad game, for me it's the best RPG game I've ever played. By a lot.

It's a 9.5/10 as far as I'm concerned. Great graphics, great voice over, great battle system. i also really liked the story. It perfectly matched the cartoon graphics (woulnd't have liked anything darker).

The only thing I had issues with was the AI of my allies. And even that wasn't all that bad. I don't get how you finished the game in 35 hours. It took me around 70 to beat it and 140 to platinum it. Then again, I did spend some time wondering around and enjoying the visuals (or leaving the game/ps3 on for hours without playing).



orniletter said:
forevercloud3000 said:
deskpro2k3 said:

Ni No Kuni is one of my favorite JRPG this gen. Its right up there with Tales of Xillia in my opinion and i'm workin on platinum trophy. Hoping for a Ni No Kuni 2!


DItto this. Currently at about 50% Trophies. Just the collectathon ones left mostly. Also hoping for a sequel. Wouldn't mind a Vita version either so I can have the superior pokemon-esque experience on the go that I have always wanted.


...Ni No Kuni´s horrible monster collection superior to Pokemon ?

 

Absolutely not !

He said experience, not the monsters themselves. Pokemon in Nino Kuni world would have been ace. It's what a lot of fans have been asking for ages, but since Pokemon games sell so well anyway, developers see no need to change the formula (especially since it'd require much more funds).



I have to admit I agree with you on the battle system. It's quite bland and doesn't have a lot of depth, I think it would have been better if they localized the DS version. That version had a turn based system, who knows maybe it was way better than the action based system from the PS3 version.

Edit: I read through the whole thread  so now I can expand on my post.

The battle system there is no deny it was the weakest part of the game. To be honest I played the game mostly for the story, it was like watching a ghibli movie. Now suppose that the game wasn't in collaboration with ghibli and had an entirely different story. The game would suck hard, it's true! The only thing that glues this game together is ghibli. If it wasn't there you can bet that this game would not have all this praise.

I clocked 60 hours on the game, I did almost all the sidequests in the game. I liked it, but not for it's battle system. I liked the world, the characters and the story. But there is more to an RPG than it's universe if you can't keep the person playing it till the end. And that's what happened to me, I stoped all the sidequests in certain part of the game and went on with the story. Because I really liked the story, but the battle system was really dragging me down. Besides the sidequests in the game where beyond repetitive, they where a nuisance. After you did a couple you knew how the rest would play out.

4.5 can be a little harsh but I think it's alright. I think the game is more like a 6.5 or 7, maybe a 7.5 if you are pushing it. Overall I agree with the OP in that we could have been better off with the DS version. It played a lot more like Pokemon.

Btw this game is not the superior version of Pokemon. At least the PS3 version can't be compared to Pokemon, one is a turn based game, the other one is action based. Besides if you want a similar experiene to Pokemon that is also a turn based you always have the Shin Megami Tensei series.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

I still don't get how people think that a turn based system is more deep than an action based. At least with the latter there are many more possibilities. It seems to me that people are simply used to different battle systems and consider the ones they are unfamiliar with inferior. Though I like both, the turn based system reminds me of 90s and the hardware limitations. At this point with games getting more and more realistic, it feels out of place (as in, why would someone stand there and take it instead of defending or trying to evade an attack).

For me Eternal Sonata and Ni no Kuni have the best battle system I can think of.